Staredit Network

Staredit Network -> UMS Assistance -> Seems impossible
Report, edit, etc...Posted by destroyer1 on 2005-12-19 at 18:46:24
I just wanted to know if its possible to lets say a player brings a corsair web to "anywhere" (im sure u know wat im talking about) so when taht corsair appears and location is centered for a nuke to fall in taht location.

Report, edit, etc...Posted by Red2Blue on 2005-12-19 at 21:40:40
Well, you can't really "make a nuke drop there"
but you can make a computer drop a nuke there with an ai script known as "nuke location" in the "run ai script at location" and an armed silo owned by that computer player.

It kinda takes a while for the nuke to drop though, not to mention you can't really spam nukes there because you would have to have a silo per time you nuked. Be sure to remove the web after you issue the trigger.
Report, edit, etc...Posted by DT_Battlekruser on 2005-12-19 at 21:57:39
Correct. Unstated above, however, is the yes, you can detect a Disuption Field as a unit. It is owned by Player 12.

Therefore, you can use a disuption field like a dark swarm for any targeting needs you have.
Report, edit, etc...Posted by destroyer1 on 2005-12-20 at 10:48:43
One more question will i have to neeed a ghost to nuke at that location cause that kinds of ruins it i mean i want to use the corsair web (just to look cool) and have no ghost just the nuke.
Report, edit, etc...Posted by Bannitschuwa on 2005-12-20 at 13:08:38
if i am correct you must use a ghost to nuke the same if in a normale game only you need a nuke-silo (with a nuke in it) and a ghost for a computer then run the ai script for nuke it wink.gif
Report, edit, etc...Posted by Red2Blue on 2005-12-21 at 06:16:42
QUOTE
if i am correct you must use a ghost to nuke the same if in a normale game only you need a nuke-silo (with a nuke in it) and a ghost for a computer then run the ai script for nuke it


Um. What?



QUOTE
One more question will i have to neeed a ghost to nuke at that location cause that kinds of ruins it i mean i want to use the corsair web (just to look cool) and have no ghost just the nuke.


You can just make all the computer controlled ghosts cloaked (by enableing the special ability: "personnel cloaking" and with a trigger setting their energy to 100% constantly), you wouldn't be able to see the ghosts and the trigger will still occur with the nukes dropping where the web was.

Or you can preplace a bunch of nukes on the map in a hidden area on the map and then just move the nuke to the location... (but the preplaced nuke will not drop and blow up like a real nuke would, even if its killed in a trigger, it just makes a little orange poof of fire).
Report, edit, etc...Posted by destroyer1 on 2005-12-21 at 10:58:39
k thx guys you really helped me figure this out
Report, edit, etc...Posted by Oo.SOLAR.oO on 2005-12-21 at 14:38:45
Hey and using the 'move unit' action with a nuke, don't forget you can make artificial explosions using create and kill with other units if you like.

ADDITION:
(and add play wav for extra effect)
Report, edit, etc...Posted by destroyer1 on 2005-12-21 at 16:18:56
wow i like where solar is going with this, but how can i make so the dam wav doesnt keep playing cause once i preserve trigger the wav keeps playing i know it can be done can someone tell me the trigger
Report, edit, etc...Posted by Centreri on 2005-12-21 at 18:58:04
Simply make it so that when the distruption web appears somewhere, a location is centered on it (the location should be as large as the explosion will be or larger).
You can wait for a while or do it instantly, remove the distruption web, create the units in the location (I advise air, probably sci vessels). Then wait 5 milliseconds, or instant (I think instant will work, but I never made a bound), and kill the units you created.
It might be possible to make the inside of explosion different from the edges by creating different units with 1 millisecond difference and then killing all at once, or maybe according to which action is activated first.
Make the sound last just as long as the explosion will be. You can use Starforge to take the nuking sound file inside the map and use it, or make a custom explosion sound.

The only problem is damage, you can't edit life completely using triggers, only percents. If its just for show, this should work, if not, it depends the situation.
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