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Staredit Network -> UMS Assistance -> [SOLVED] Stacking Bunks
Report, edit, etc...Posted by Mp)MinigameEast on 2005-12-19 at 21:22:26
ok... since there is no trigger viewer anymore. i need help with one trigger.
i need to know how to make those bunks stack on top of each other with that crash Norad 2.

i know some parts like stacking 50 of those norads but whatelse am i missing?
can anyone help me please.
Report, edit, etc...Posted by Kenoli on 2005-12-19 at 21:29:45
When you remove a building, the terrain where it was becomes buildable, even if there's another building there. So after you stack a bunch of buildings you can besically replace them with other buildings. Remove one building from the stack and you can move another building, a bunker for example, to the stack.
Report, edit, etc...Posted by Red2Blue on 2005-12-19 at 21:38:15
Yes, and it really makes some cool effects =).

I wonder if it works with burrowed units... naw...
Report, edit, etc...Posted by KABOOM on 2005-12-19 at 21:38:53
um isn't there a tutorial on stacking the bunkers?
Report, edit, etc...Posted by Red2Blue on 2005-12-19 at 21:41:56
I donno if it works without stacked buildings as well...
You gotta have at least two buildings stacked or something to work... right?
And it has to be a preplaced building... right?
Report, edit, etc...Posted by DT_Battlekruser on 2005-12-19 at 21:56:08
It doesn't have to be preplaced; you can restack. Starcraft wasn't written to handle stacked buildings, so when a buildings is removed, the terrain is written as buildable again. Anytime two stacked buildings exist and one is destroyed, you can build over them again. Note that build-ability is determined by the large terrain grid, so an off-center building will free up all the squares it occupied.
Report, edit, etc...Posted by EdAi on 2005-12-19 at 21:56:53
ya...

just to test this out without having to make tons of triggers:
host an rp by yerself
once you've started the game, stack, for example, a bunch of command centers
then... kill 1, after that, place the spawner above the cc's, then spawn a building, warp gate for example, then kill another cc, then u can spawn another warp gate in the same place as the first...

thats how u can save tons of space, and its much easier than having tons and tons of bunkers layed out all over the map
Report, edit, etc...Posted by Red2Blue on 2005-12-19 at 21:58:53
wait a minute, wait a minute, wait a minute!
So if I stack 50 buildings during the beginning of the game, destroy them all, then 10 minutes later, I can build 50 buildings at that spot?

SO if this is true, I can stack 50 buildings over creep, remove the buildings, then place units back on top of the creep? (terran buildings?).
Report, edit, etc...Posted by Mp)MinigameEast on 2005-12-19 at 21:59:42
can anyone show me an example trigger. please.
Report, edit, etc...Posted by Kenoli on 2005-12-19 at 22:13:36
QUOTE
wait a minute, wait a minute, wait a minute!
So if I stack 50 buildings during the beginning of the game, destroy them all, then 10 minutes later, I can build 50 buildings at that spot?

SO if this is true, I can stack 50 buildings over creep, remove the buildings, then place units back on top of the creep? (terran buildings?).
10 minutes later you can build 1 building at that spot. Once you make a building the spot is occupied.
You have to stack then remove one, build, remove one, build, etc.
Report, edit, etc...Posted by EdAi on 2005-12-19 at 22:38:21
EXAMPLE

Place 50 buildings in one spot, then, kill 1, then u can put another building in its place, then kill another, and replace it, and so on and so forth


null
Trigger
Players:
¤ Whoever
Conditions:
¤ whatever conditions, bring bunk/0 men, w/e w/e
Actions:
¤ kill 1 building at so and so
¤ move bunker(w/e building) to so and so location(same as where the building was killed)
¤ huzzah huzzah, whatever other actions

Of course, the building being placed where the 1 was killed must be able to fit and there can't be any obstructing terrain, e.g. water/creep
Report, edit, etc...Posted by Mp)MinigameEast on 2005-12-19 at 23:20:18
it lets me to do it once. but the second try it wont let me. plus im doing this on grass.
this is what i have

player 7 brings exactly 1 bunker at location 1

MoveUnit(All, Bunker, P7, Location 1, Location 2);
RemoveUnitAtLocation(1, Norad II Crashed, All Players, Location 2);
PreserveTrigger();
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-19 at 23:32:21
Heres an actual trigger I used for a map that fully worked

Condition:
Command(P1, Exactly, 1, Supply Depot);
-----
Action:
MoveUnit(All, SCV, P1, Anywhere, Scv Camp);
MoveLocation(P1 Supply Depot, Supply Depot, P1, Anywhere);
CenterView(P1 Supply Depot);
RemoveUnitAtLocation(1, Norad II Crashed, P8, P1 Nomads);
RemoveUnit(Supply Depot, P1);
CreateUnit(1, Bunker, P1 Supply Depot, P1);
CreateUnit(3, Marine, P1 Supply Depot, P1);
RunAIScriptAt(Enter Closest Bunker, P1 Supply Depot);
Wait(1000);
MoveUnit(All, Bunker, P1, P1 Supply Depot, P1 Nomads);
MoveUnit(All, SCV, P1, Scv Camp, P1 Supply Depot);
PreserveTrigger();
Comment("P1 Marine Bunkers");
Report, edit, etc...Posted by Mp)MinigameEast on 2005-12-20 at 13:58:56
ok i did that and still i can only stack one bunk and it wont let me do it the second time.
i need some one to make a small demo map for me because this is really frustrating me
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-20 at 14:38:44
QUOTE(Mp)MinigameEast @ Dec 20 2005, 01:58 PM)
ok i did that and still i can only stack one bunk and it wont let me do it the second time.
i need some one to make a small demo map for me because this is really frustrating me
[right][snapback]384248[/snapback][/right]


Because you gotta go into starforge drag all of the single nomads and right click > Stack > like 255 I like to do and you can stack up 2 255 nomads. Sorry forgot to add that
Report, edit, etc...Posted by Mp)MinigameEast on 2005-12-20 at 14:50:43
i also did that. i did 50 then that didnt work and did 25 and that didnt work and then i did 5 and that still doesnt work.
plus i looked up in the tuturial and i did exactly the same thing but whats with the observer? and that doesnt work?

is there a terrain problem because im still doing it on grass?
is it a wrong size location?
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-20 at 15:06:29
Hmm it worked for me do you want me to give you a trigger that works?

This trigger has other stuff on it all you need is the one that says P1MarineBunker or ghost or p2 ect. the other ones are other things
Report, edit, etc...Posted by Urmom(U) on 2005-12-20 at 17:33:41
Here, Ill make you one. Just give me five or so minutes and ill attach it.[attachmentid=16200]
Report, edit, etc...Posted by EdAi on 2005-12-20 at 19:08:42
not bad

when making this u gotta remember to only make the trig work when there's still a norad or w/e building yer using

you must set a maximum number of bunkers for all players, lets say 100, so people don't make too many

remember to only kill/remove one building per bunker, or else it'll totally screw up yer map
Report, edit, etc...Posted by Kumano on 2005-12-20 at 19:17:50
QUOTE(Red2Blue @ Dec 19 2005, 06:58 PM)
wait a minute, wait a minute, wait a minute!
So if I stack 50 buildings during the beginning of the game, destroy them all, then 10 minutes later, I can build 50 buildings at that spot?

SO if this is true, I can stack 50 buildings over creep, remove the buildings, then place units back on top of the creep? (terran buildings?).
[right][snapback]383699[/snapback][/right]


I realise this answer is a bit late, but you would only be able to place 1 building there (like Kenoli said) but you could not place it over the creep. The building there would stop the creep from spreading there, and once the building is destroyed and the creep moves in, it sets it to unbuildable again.
Report, edit, etc...Posted by EdAi on 2005-12-20 at 19:29:58
QUOTE
Of course, the building being placed where the 1 was killed must be able to fit and there can't be any obstructing terrain, e.g. water/creep


read that quote, unless u didn't notice, there's extended creep terrain, not just the zerg "manufactured" creep
Report, edit, etc...Posted by Mp)MinigameEast on 2005-12-20 at 23:04:50
know i get it. thats why i wanted some one to show me an example map. i did everything right and even i made a new trigger for it.

i messed up in the terrain its suppose to be 2x2 buildable terrain and surround it with non-buildable terrain

thanks guys!
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