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Staredit Network -> UMS Assistance -> I need help wth trigger problem
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-19 at 22:46:34
alright im making a map like impossible scinarios ... and i made a trigger for player 1,2,3,4,5, and 6 like this.

player 1
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"force1" kills score is 18
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create "whatever units" for player 1 at "level 2"
remove units at level 1


and for each one i didnt that... but my problem is after killnig liek 3 or 4 things it transfers to elvel 4 and not killing everything... how can i fix this? or is there a diferent trigger i can use ? a way easyer one.
Report, edit, etc...Posted by KABOOM on 2005-12-19 at 23:07:04
so you want when one lvl is done go to the next. well y not just use

like when Pl8 brings 0 units to location set switch
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-19 at 23:18:43
ill try that thanks
Report, edit, etc...Posted by Subrosian on 2005-12-19 at 23:23:15
QUOTE(KABOOM @ Dec 19 2005, 10:07 PM)
like when Pl8 brings 0 units to location set switch
[right][snapback]383782[/snapback][/right]

Just to clarify: The switch is meant to create your batch of units for level 2.
Report, edit, etc...Posted by Kumano on 2005-12-20 at 08:06:49
By the way, you're method doesn't work since every kill gives a lot more than 1 kill score, even a zergling will give 50 kill score. You would have to use the actual kills for this, but it is more effective to just detect when there are no enemies since it would be easier to change the level if you need to that way, and could cause annoying problems.
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