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Staredit Network -> UMS Production -> Tactics (Spies vs. Mercenaries)
Report, edit, etc...Posted by Screwed on 2005-12-20 at 09:47:44
[center]
Tactics[/center]

[center]
Concepts based on Spies vs. Mercenaries[/center]

[center]A sniper map with a blend of stealth, selectable weapons and items with multiple modes and playing styles.[/center]




Progress


-Ideas
•[progress]75[/progress]

-Terrain
•[progress]68[/progress]

-Unit placement
•[progress]10[/progress]

-Triggers
•[progress]0[/progress]

Total
•[progress]5[/progress]




Specifications


-Players
•Spies vs Mercenaries. (1v1, 2v2 or 3v3)

-Map tileset
•Installation

-Map size
•128x128




Storyline / Introduction

Players play on four different modes, capture of flag, virus neutralisation, deathmatch (and one undecided).


Features

This map will offer a selective range of unique inter-countering weapons and items that players use with assault or stealth. Team combonation or soloing will ultimately test player's skill. A sense of realism and deception will also be attempted to be achieved in this map.

-Player Interface
Depending on each seperate mode, rules are a bit different. However, in general every player starts off with some money which they can arm themselves with one primary weapon and three (for spies) or two (for mercenaries) supporting items. Each weapon and item has it's individual costs. Player's will attempt to make use of it's equipment to accomplish it's goals and earning more money (Each kill $200). If they die, they have to wait a while before respawn. Then the process repeats again.

-What's new in your map that others have not done before?
•Well, I'm trying not to make this map too complicated like my other maps that never got completed. Therefore there is nothing much new here. It does have some special features such as appearing a corpse on the ground when a player dies, and a proximity engine which you can hear enemies that are walking close to you. There will also be sewers you can use as short cuts, and equipments like tazers, door jams, and many more. This map has manual aim.



Details


-Characters
•Spies
--The melee weapons of the spy features affordablility and fast movment.
--Ranged weapons are rather lethal, however lacks defence and comes at high prices. The 4x and 8x Sniper Rifle allows a scoping system which is hard to master, but extremely deadly. Details on how to use it will be updated when it is done.
--Items and special weapons of the spies make use of deception, and manipulative intelligence (but not explosive or deadly). Examples includes knockout gas, and spy cameras.
--Overall: Spy is the stealth aspect of the game. Controlling and predicting your enemies' movements is the key.

•Mercenaries
--The melee weapons of the mercenary are rather expensive, but are specialised or do high damage. The Tazer will paralzye enemies and knock them out, the Army Sword will slice light armoured enemies into pieces. Full frontal attack by charging with these weapons in open areas are rather useless.
--Ranged weapons are very deadly. Although no sniper rifles are available, the twin machine guns and heavy MG makes up for it.
--Items and special weapons of the mercenaries are assault based, from C4s blasting away doors, frag grenades and planting turrets, the items are very explosive-based.
--Overall: Mercenaries portray the assault aspect of the game, tearing away the spies with brutal force.

-Weapons
Note: Weapons may change, including their details and prices etc.
•Spies=
Primary Weapons-
*None: (Civilian - $0) A defenceless spy. Players use this when they are using their money for speciality items or saving up money for their next spawn.
*Short Sabre: (Zealot {Upgraded Speed} - $100) Default melee for spy. Reasonably fast speed and can charge up to solo light armoured infantry.
*Dagger: (Zergling {Upgraded Speed in Movement & Attack} - $140) Impressive model of the spy dagger. Although damage is extremely weak, movement is very fast and can ambush enemies in enclosed areas.
*Pistol: (Ghost {No Spells, No Range Upgrade} - $120) Weakest ranged weapon. Effective with the combonation of correct items.
*Desert Eagle: (Ghost {No Spells, Range Upgrade} - $200) It's high damage and low cost compensates for it's low health and armor.
*Shotgun: (Firebat {No Stim} - $320) Most assault-ish primary weapon for the spies. Used for ambush in enclosed areas.
*Light SMG (Marine {No Stim, Upgraded Range} - $300) Pretty well rounded weapon.
*4x Sniper Rifle: (Ghost {Upgraded Range} - $350) Used for sniping. Extremely expensive and may need allies as human shield.
*8x Sniper Rifle: (Ghost {Upgraded Range} - $400) Same as above, except this allows zoom to twice as much as the 4x model.
*Corpse Mover: (SCV - $100) - Moves dead corpses from battlefield back to base. Each retrieved corpse gives player $200.
*Invisibility Suit: (Cloaked Civilian - $390) A civilian not detectable by any means except by thermal flares of Mercenaries or base detectors. Another way to kill it could be mines or guard dogs. If a mercenary touches the civilian, it loses invisibility.

•Mercenaries=
Primary Weapons-
*None: (Civilian - $0) A defenceless mercenary. Players use this when they are using their money for speciality items or saving up money for their next spawn.
*Tazer: (Probe - $300) Special weapon that paralyzes enemies and makes them stationary for a while. Continuous tazing would result in unconciousness. The Tazer does not kill.
*Army Knife: (Zealot {No Upgrades} - $140) Extremely powerful melee weapon. Usually one hit KO for all of the low-health spy units.
*Revolver: (Ghost {No Spells, Range Upgrade} - $170) Reasonably Strong, high-ranged weapon.
*Double Barralled Shotgun: (Tassadar {No Spells} - $390) Slow, but extremely powerful.
*Twin Maching Gun: (No Range Upgrade, Marine {Stim} - $370) Shorter range than the Spy's SMG, but the it has dual firing rate when in burst mode, however the backfire damages the wielder by 10hp.
*Heavy Machine Gun (Hydra {No speed upgrade, Slowed down but Increased range} - $350) Extremely slow, but good at obliterating everything in it's path. Most effective way of destroying it must be sniping with a scope.
*Grenadier: (Civ+Reaver {3x clips/scarabs} - $220) Very effective against almost everything. Can destroy obstacles set up by Spies. Splash can damage mines too. Ammo is rechargeable back at base.
*Corpse Mover: (SCV - $100) - Moves dead corpses from battlefield back to base. Each retrieved corpse gives player $200.

-Items

•Spies:
Everytime they respawn, a spy can choose a maximum of three items with his Primary Weapon.
Note: Cannot choose two of the same items
Mines x 3 ($200): A set of three mines
Medkit ($200): Heals Character to 100% HP
Jam Door ($100): Jams a door in the map, so the door cannot be accessed by the mercenaries. It limits the path the mercenaries can take.
Lock Picker ($100): A tool that allows the spy to use Jammed Doors
Obstacle ($200): A big fat neutral Ultra that blocks the path. It has high armour so only a Grenadier or a Special item (Frag Grenade or C4) can destroy it.
Thermal Frequency Implode x 2 ($150): Creates a frequency that deceives all mines around you to explode (without hurting you)
Virtual Spy ($250): A invisible "box" placed somewhere that makes similar noises of a moving spy. It can deceive nearby mercenaries.
Sticky Camera (Crystal) x 2 ($200): Planted somewhere and gives vision to player.
Spider Bot ($100): A weak broodling used in scouting or visioning.
Chaff Grenade ($100): A very useful grenade aimed by the scourge cursor which emits particles that interrupts the flow of electricity. All nearby electronic devices are temporarily shuf off (namely enemy mines, their automatic turrets, or Motion Detectors. Spies can run past these deactivated devices, or destroy them.
Knockout Gas Grenade ($200): Uses Scourge as cursor, makes targeted nearby enemies unconcious. Does not kill them, sneak past them and steal the flag if you are playing CTF. Kill them to get the money if you want.
Radar (Transmission) ($150): A radar mapping from a satellite locates the position of your enemies. They will be pinged once on the mini map.

•Mercenaries:
Everytime they respawn, a Mercenaries can choose a maximum of two items with his Primary Weapons.
Note: Cannot choose two of the same items
Mines x 5 ($350): A pack of 5 mines
Medkit ($250): Heals character to 100%
C4 ($400): Blows up door, obstacles, or just any unit in it's perimeter.
Lock Explosives ($100): Unjams door.
Motion Detector (Pylon) x 3 ($200): Neutral Pylon, beeps when unit is identified being around it. Can be destroyed.
GuardDog ($300): A dog (zergling) that will locate (smell) any spy (including invisible ones) around you, and also detect and remove all Virtual Spies and Mines without getting hurt.
Machine Turret/Plasma Turret ($250): A randomised Goliath or Goon is placed and cannot be moved. Cost is high due to great efficiency and also the vision it gives you.
Thermal Flare ($100): A sudden burst of fire above you lightens the darkness around every corner. Few mines are also temporarily shown for a few milliseconds.
Frag Grenade ($200): Aims with Cusor (Cloaked Scourge). Explodes and kills unit underneath.
Flashbang ($150): Uses Cursor and blinds targeted player got 8 seconds.

After I get some weapons done, I need testers to help test so I can balance the weapons out. Also, I haven't proof read this post yet. I hope everything makes sense.

-Spells
•Uh Phooey




Screenshots / Demo


user posted image
Change link of image and add description




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Report, edit, etc...Posted by 3voLtz on 2005-12-20 at 09:54:41
*Effect was here

Sounds interesting..
Manual aim?
Report, edit, etc...Posted by PodFedJay on 2005-12-20 at 11:46:19
This looks awesome, combining Uberena + Stealth, right?
I hope to have more modes, giving poeple most possibilty
Explain the 8x scope of the rifle. I still dont see difference between 4x and 8x.
I love your items, its tight
Good luck witht this screwed, hope i can be a tester for this smile.gif
Report, edit, etc...Posted by VizuaL on 2005-12-20 at 15:41:22
sweet! its like splinter cell online, i cant wait for this map! gl screwed
Report, edit, etc...Posted by PodFedJay on 2005-12-20 at 15:44:28
I just realize you had spells.. why? I think your weapons + items are good enough for stratgeical fight
Report, edit, etc...Posted by Freedawk on 2005-12-20 at 16:44:31
Sweet map Screwed. This looks interesting for a war game. Maybe I will try it out when I can. Or test it when you release it for bug checks.
Report, edit, etc...Posted by slayer766 on 2005-12-20 at 20:37:29
Yay! Screwed is making a map! PWNED! Go screwed. biggrin.gif

This sounds pretty cool man. Well all I have to say so far is good luck on this!
Report, edit, etc...Posted by EdAi on 2005-12-20 at 20:52:28
wow, nice, can't wait for a demo and/or the main release

btw, just asking since there's so much info, but how long is this gonna take?

don't go sleepless working on this...
Report, edit, etc...Posted by Hitl1r1 on 2005-12-20 at 22:56:20
Yay, Screwed is working on a map! happy.gif
Sounds pretty good. Would manual aim be attacking them while clicking on them? or.. a + click?
Report, edit, etc...Posted by Screwed on 2005-12-20 at 23:26:24
QUOTE(Kreator @ Dec 21 2005, 03:54 AM)
*Effect was here

Sounds interesting..
Manual aim?
[right][snapback]384070[/snapback][/right]

Poop, you know what I mean tongue.gif The a+click on enemies. =)

QUOTE(PodFedJay @ Dec 21 2005, 05:46 AM)
This looks awesome, combining Uberena + Stealth, right?
I hope to have more modes, giving poeple most possibilty
Explain the 8x scope of the rifle. I still dont see difference between 4x and 8x.
I love your items, its tight
Good luck witht this screwed, hope i can be a tester for this  smile.gif
[right][snapback]384122[/snapback][/right]

Well, since most of you know me as only playing Uberena... it will look like I'm probably going to involve some microing inside this map. Uh, but each player only controls one unit at a time. It's hard to micro with one unit wink.gif

As for the scope thing, I'm just gona say it take advantages of seeing pass obstructions in enclosed areas. It's not anything too flashy at all (don't want to get your hopes up). It's also a one hit kill. The 8x just means you can see further beyond those obstructions.

QUOTE(VizuaL @ Dec 21 2005, 09:41 AM)
sweet! its like splinter cell online, i cant wait for this map! gl screwed
[right][snapback]384389[/snapback][/right]


Thanks.

QUOTE(PodFedJay @ Dec 21 2005, 09:44 AM)
I just realize you had spells.. why? I think your weapons + items are good enough for stratgeical fight
[right][snapback]384397[/snapback][/right]


You all know "Uh Phooey" is the only and ultimate spell in the game. In fact it does everything except everything!

QUOTE(Jay_Tizzle @ Dec 21 2005, 10:44 AM)
Sweet map Screwed. This looks interesting for a war game. Maybe I will try it out when I can. Or test it when you release it for bug checks.
[right][snapback]384548[/snapback][/right]


Thanks, I just need support like this.

QUOTE(Mediocremapmaker @ Dec 21 2005, 02:52 PM)
wow, nice, can't wait for a demo and/or the main release

btw, just asking since there's so much info, but how long is this gonna take?

don't go sleepless working on this...
[right][snapback]384887[/snapback][/right]


Well, I'm planning to finishing it before school commences, which means in a month. I think it's a quite realistic deadline, as long as my "dear" friends make sure I don't laze off and go and play Uberena (*cough*with them*cough*) like always. Just FYI, I have more than 200 Uberena replays... I should send them to the DLDB lol.

QUOTE(Hitok1r1 @ Dec 21 2005, 04:56 PM)
Yay, Screwed is working on a map!  happy.gif
Sounds pretty good.  Would manual aim be attacking them while clicking on them? or.. a + click?
[right][snapback]385024[/snapback][/right]


I know eh? It's totally amazing Screwedzors is making a map! crazy.gif

Yeah, Manual Aim is the phooey thing that you click on the enemy. It makes the gameplay better because it keeps the players alert.

I'm going to eat lunch now, then my mum is taking me out for the rest of today. Which means I won't be able to come on. However, I'll get the weapon selecting done today!
Report, edit, etc...Posted by Pyro_Maniak14 on 2005-12-21 at 01:06:32
Gl Screwed your gonna need it... From what your saying your going to have alot of triggers man. Ill test it for bugs n stuff if you want cool1.gif
Report, edit, etc...Posted by PodFedJay on 2005-12-25 at 00:28:16
I demand screenies!
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