Staredit Network

Staredit Network -> UMS Assistance -> Building Nuke Trigger..
Report, edit, etc...Posted by Mahoney on 2005-12-21 at 09:23:38
ranting.gif I've been searching for hours for this solution, then I just came here.. How the hell do you make nuke silos load? Ok... so in my map, I need all their nukes to come back once they are shot.. so it would be like.. "Nuclear launch.. Nuclear missile ready" It remake RIGHT after it's shot.. get the picture? I don't want it to remake once it lands, just when the red dot appears.
Oh and.. I need it so the trigger works for humans.. - For starforge, I only have that editor.
Report, edit, etc...Posted by Heimdal on 2005-12-22 at 01:56:45
Not a Starforge question...
Report, edit, etc...Posted by lil_nemesis on 2005-12-22 at 04:29:16
I think l no how to do it l will go test it now and put the answer under here if l am right

Edit: I think l have how to do it please correct me if l am wrong


Trigger
Players:
¤ Player 2
Conditions:
¤ 'Always' ( You Can Change This To Suit Your Needs )
Actions:
¤ Add at most '1' hanger for all 'terran nuclear silo' at 'location 0' owned by 'pkayer 2'


Thats just basic but you can modify it to suit your needs. I hope it works to

Note:Please correct me if l am wrong
Report, edit, etc...Posted by Joshgt2 on 2005-12-22 at 15:48:10
There is a simple AI script if you have one of the following editors:
• SCM Draft
• StarForge
• StarCraft X-tra Editor
Then make the trigger of:
Trigger
Conditions:
¤ Always
Actions:
¤ Run AI Script Load Nuke Silos with Nuke type A/B
If you need more help then just ask
Report, edit, etc...Posted by KaboomHahahein on 2005-12-22 at 21:20:08
I'm not sure if that will work for humans though. Is it even possible to fill a silo for the humans? The most you can do is make the nuke time very fast.
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