Heres the deal: I want Player1 to get 1 mineral for every enemy he kills an enemy.
There a 2 problems:
Problem 1:
Condition: - Player 1 kills atleast 1 any unit
Action: - Modify resources for Player1: Add 1 mineral.
- Preserve Trigger.
* The problem with this one is that if i kill one guy with the preserve trigger enabled, Player1 gets 1 mineral every second even though player1 killed only 1 enemy.
Problem2:
Condition: - Player 1 kills atleast 1 any unit
Action: - Modify resources for Player1: Add 1 mineral.
*The problem with this one is without the preserve tirgger, i can only get 1 mineral throught the whole game no matter how many kills player1 gets. player1 kills his first enemy and he gets one min, but because there is no preserve trigger, player1 cannot get any more minerals from killing nay other enemy.
All i need it to basically get player1 get 1 mineral for every kills player1 gets.
plz help if you can thank you very much.
This is what you should do:
Condition:
Current player kill score is at least 1
Action:
Set kill score to 0
Add 1 mineral
Preserver Trigger
That would work, but it won't work with splash.
You can use SCTrigger, I think it works with splash but it increases file size dramatically.
then just compress the map

I tried to compress a map, but it didn't work.. I compressed it into .Zip file and the file size increased.
I think .scx is already completely compressed more often then not.
Compress the map by using something like Uberation... there is a little compressor program on there that compressed things really easily
| Trigger |
| Description: |
| o_o |
|
| Players: |
| ¤ Player (?) |
| Conditions: |
¤ (Player) Kills atleast 1 Men
|
| ¤ (Enemy Player) Suffers the death of aleast 1 Men |
| Actions: |
¤ Modify Death counts for (Enemy Player): Subtract (#) Men
|
¤ Modify Recources for (Player): Add (#) Recource.
|
¤ Preserve Trigger
|
| ¤ Comment : (What ever) |
proedit compresses...
and i dunno if SCTrigger works with splash...
but SCTrigger is good none the less
Do you want to know why you have -16 mins... DOn't spam in random topics.. like i'm doing right now.. Bad choice.. Your is worse though.
Chriz, what you wrote won't work. If you have 5 players on your team, and they all have 1 kill, every single one of them will receive a mineral for every kill after that..
I would just recommend SCTrigger for this case.
LOL hahah, that was something had happened to me when I was a noob map maker.
Little Tips:
*You need to think more about your thinking when you do the triggers
so you won't have any problems and waste time for it when the triggers mess up.
*Dude think about the condition if it work, or not, or maybe keep repeating, etc.