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Staredit Network -> UMS Assistance -> I need a s**t load of help with triggers
Report, edit, etc...Posted by 4-play on 2005-12-22 at 10:15:28
ok...i need triggers to make it so when u get 5 kills you get a pawn selector and when u get 10 kills u get a rook selector and when u get 15 kills you get a knight selector and so on....its a map called chess wars...and it is my first map so id highly appreciate it if no one took my idea...if u need more details then pm me and ill give them to u....if u help ill give u alot of credit
Report, edit, etc...Posted by Cloud on 2005-12-22 at 10:42:40
wrong forum, post this in Map making assassitance.
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-22 at 12:27:58

Trigger
Description:
Pawn
Players:
¤ All Players
Conditions:
¤ Current Player gets exactially 5 kills
Actions:
¤ Create 1 (Pawn) For Current Player at location '???'



Trigger
Description:
rook
Players:
¤ All Players
Conditions:
¤ Current Player gets exactially 10 kills
Actions:
¤ Create 1 (Rook) For Current Player at location '???'


You will need a Leaderboard showing kills for this to work too

Report, edit, etc...Posted by AgenT_Nick on 2005-12-22 at 16:07:28
atleast** not exactly
Report, edit, etc...Posted by Son) on 2005-12-22 at 16:37:15
well if you did that then when you add the preserve trigger it will keep creating the units you told it to

you need to set a switch or modify deaths or somthing(idk exacly how the games works)
Report, edit, etc...Posted by Lyon on 2005-12-22 at 16:55:17
Is this the Right Forum Area...No...Its Not...Wonder Why confused.gif lol
Report, edit, etc...Posted by LegacyWeapon on 2005-12-22 at 18:09:15
>Moved to Mapmaking Assistance.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-12-22 at 18:53:24
Uhh... Legacy, you forgot to move it! tongue.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-12-22 at 19:26:39
lol happy.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-22 at 19:35:54
QUOTE(AgenT_Nick @ Dec 22 2005, 04:07 PM)
atleast** not exactly
[right][snapback]386584[/snapback][/right]


You can do exactially to and it will work the same it just stops the game from keep creating because when you get to thed 10 kills it will keep creating pawns and the rooks but with it being exactially it wont keep creating pawns

QUOTE(myfathersson @ Dec 22 2005, 04:37 PM)
well if you did that then when you add the preserve trigger it will keep creating the units you told it to

you need to set a switch or modify deaths or somthing(idk exacly how the games works)
[right][snapback]386618[/snapback][/right]


yes if you had a preserve it would do that but than you'd need to do atleast which would screw up the map as said above
Report, edit, etc...Posted by 4-play on 2005-12-23 at 05:59:00
1. oops...lol sorry bout the wrong area
2. i got someone to help
3. merry christmas biggrin.gif
Report, edit, etc...Posted by fritfrat(U) on 2005-12-23 at 11:06:26
Never, ever use exactly in a case like this. If you kill two units at a time, your kills go straight from 4 to 6, and you don't get your unit. You won't be preserving these triggers anyways, so you should put an atleast. Even if they were preserved with exactly, so long that his kills stayed at 5 or 10 he would continue to get the units over and over because the conditions are constantly being met.

So ya. Do what Insane suggested, but change "exactly" to "atleast."
Report, edit, etc...Posted by KABOOM on 2005-12-23 at 11:17:16
then don't put a preserve....not that hard but it would require alot of triggers to get to a high enough number that the players shouldn't be getting to.
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