Report, edit, etc...Posted by Dada on 2005-12-22 at 16:04:12
Inside Defence This map uses Mind Control and invisable Bunkers
Specifications
-Players •4 Players
-Map tileset •Badlands
-Map size •128x128
Introduction In this game you Mind Control the units you want to go in the bunker. (Exactly 3 units each time) When you have MC 3 units a Tank will appear below your MC area move the tank to the area you want and then seige it. When the tank is seige it will be removed and a bunker will show up with your 3 units that you MC.
Features
-Player Interface Making alot bunkers with units and upgradeing.
-What's new in your map that others have not done before? •Using MC to put units in bunkers
Report, edit, etc...Posted by AgenT_Nick on 2005-12-22 at 16:52:56
just post the map here =D
Report, edit, etc...Posted by Dada on 2005-12-22 at 17:04:34
I want everyone to be able to see it on the DLDB first.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-12-22 at 18:42:57
Thats what i did...it increases the downloads in the dldb, which in turn increases the popularity. The more dls the more people want to check it out.
Report, edit, etc...Posted by Dada on 2005-12-23 at 20:00:44
Screenshots up Now
Report, edit, etc...Posted by RedNara on 2005-12-23 at 22:22:24
i think ill test it out sometime soon didnt noticed it was done lol great job
Report, edit, etc...Posted by Dada on 2005-12-24 at 16:33:58
Temporary map up for dl.
Report, edit, etc...Posted by Mp)MinigameEast on 2005-12-28 at 02:52:23
i played it but i have really bad luck with the ghosts. they keep misfiring but its still ok. plus this needs alot of thinking before playing it.
if you run out of minerals then your screwed. if you have 2 men and cant create the third then your screwed.
Report, edit, etc...Posted by LurkerEgg on 2005-12-28 at 03:27:50
Hmmm...thoughts:
1. The enemy paths are on high terrain, so your units have a tendency to miss. I don't know if this is intentional.
2. The constant ordering of your DA to the center makes MCing a bit difficult, esp with lag.
3. Firebats SUCK
4. Excellent terrain design
5. Nice use of the buildable Null.
Report, edit, etc...Posted by T-MaStAA on 2005-12-29 at 13:47:04
This map isnt too original :/ Basic version on Turins defense.
Report, edit, etc...Posted by AgenT_Nick on 2005-12-29 at 16:07:30
QUOTE(LurkerEgg @ Dec 28 2005, 02:27 AM)
Hmmm...thoughts:
1. The enemy paths are on high terrain, so your units have a tendency to miss. I don't know if this is intentional.
2. The constant ordering of your DA to the center makes MCing a bit difficult, esp with lag.
3. Firebats SUCK
4. Excellent terrain design
5. Nice use of the buildable Null. [right][snapback]391369[/snapback][/right]
#1 i agree with. your units suck when this happends. fix plz!
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-29 at 20:44:39
QUOTE
1. The enemy paths are on high terrain, so your units have a tendency to miss. I don't know if this is intentional.
If it isnt intentional that its a pretty genious idea to have it like that for misfire
anyways good job on this map dada
Report, edit, etc...Posted by Dada on 2005-12-31 at 17:55:40
Fixed everyone of your problems. The obly thing I'm not gonna tweak with is the 3 units bunker thing. For now its gonna stay 3 units, but later on I'll make it so you can have 1, 2, or 3 units in a bunker.
Report, edit, etc...Posted by AgenT_Nick on 2006-01-01 at 11:24:27
yay
Report, edit, etc...Posted by Dada on 2006-01-06 at 18:54:49
The DLDB Link is up Now
Version 1.2 Coming Soon.
Report, edit, etc...Posted by n0b0dy- on 2006-01-06 at 20:50:50
QUOTE(LurkerEgg @ Dec 28 2005, 03:27 AM)
Hmmm...thoughts:
1. The enemy paths are on high terrain, so your units have a tendency to miss. I don't know if this is intentional.
2. The constant ordering of your DA to the center makes MCing a bit difficult, esp with lag.
3. Firebats SUCK
4. Excellent terrain design
5. Nice use of the buildable Null. [right][snapback]391369[/snapback][/right]
Agreed, Well said.
Report, edit, etc...Posted by Dada on 2006-01-09 at 09:24:32