SnakeVine(n).jpg)
First map in a while. It is a pretty standard 1v1 map I think. Comments welcomed.
MeleeObsPretty cool, I don't see anything wrong with it, except you might have trouble pushing too many troops through that exit from the main, but what do I know. I'd play it if I wasn't lazy right now.
[sub]Ah, you amde this map? I saw it on BWMN, liked it alot. Have you tried to enter it in MOTW? Its a really nice map.[/sub]
Yea, someone entered it for me it seems. But competition is very tough at the moment, and I'm not sure mine is shining bright enough yet.

P.S: Updated it a bit. Reformatted the temples behind the main so that you can't tank drop on the little squares and did some decorating with doodads.

I love map layouts like this, and you did a good job, I don't see any flaws.
Is it 1 rax block? Stupid question cause I am 99 percent sure it is.
Well good job, at this point it seems improvement can only come from aesthetic changes.
Yes, it is 1 rax block at the main choke. I designed it this way, but I must do some final tests to make sure zerglings can't get through, but something keeps getting in the way.

I like this more than your other maps, it seems to have improved on them a bit.
I like the style too, it seems to have a good amount of options.

Made some changes to the map:
-Shrunk the bases a bit and moved minerals closer to the choke.
-Moved choke up a bit and also moved the natural up.
This was because the distance between the main to the natural was too large.
It looks like it will be more fun to play and work better now. I tried building at my choke in that game and it took my probes literally a minute to return and by then I wanted another building...
But psycho will prolly never play on the map again after that... outcome.