QUOTE(NerdyTerdy @ Dec 22 2005, 08:53 PM)
Tutorials somewhere for this, you might should check there first, I'll give a basic sort of run-down of it. For the walking sounds you have a location follow a unit and play a sound when the unit isn't in the location and have the location follow the unit only when the unit isn't in the location, so the sound only plays when the guy is moving. The ammo system is a little harder. Say gas is your clips and minerals is your bullets in the clip, then you would have like 5 mins and 2 gas, everytime you kill a unit you subtract a mineral, once you get to 0 minerals you subract 1 gas and add back how much ever you want to be in your clips. You can make it so your enemies are allies while you're reloading if you want.
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Wow nice Ideas, but I only like the walking sound system, not the bullet system, because that way you have to kill one unit in 1 shot or hit*