Staredit Network

Staredit Network -> UMS Assistance -> Fire Effects With Invisible Buildings
Report, edit, etc...Posted by Pyro_Maniak14 on 2005-12-23 at 02:57:17
There's a bunch of maps where you see flames coming from now where. I know that the building is cloaked but I don't know how to do it helpsmilie.gif helpsmilie.gif
Report, edit, etc...Posted by lil_nemesis on 2005-12-23 at 05:20:13
Disable doodad state at location over bunker then set the bunkers health to about 25-50% and make sure it is invincible cause otherwise it's slowly going to die crazy.gif
Report, edit, etc...Posted by Joshgt2 on 2005-12-23 at 06:01:55
Don't we all just love the tutorials we have at SEN? I know I do.
[center]The tutorial you need! Click here[/center]
Report, edit, etc...Posted by lil_nemesis on 2005-12-23 at 06:36:49
Funny thing is no one read's them tongue.gif. And just asks anyway
Report, edit, etc...Posted by R(a)GeD(F) on 2005-12-23 at 08:29:21
QUOTE(lil_Nemises)
Disable doodad state at location over bunker then set the bunkers health to about 25-50% and make sure it is invincible cause otherwise it's slowly going to die


it will die even if its invincible u have to keep setting its health to like 25% preserved else it WILL burn down even if its invincible.
Report, edit, etc...Posted by bionic templar on 2005-12-23 at 09:17:39

Trigger
Description:
Cloaking?
Players:
¤ "Player"
Conditions:
¤ Always
Actions:
¤ Disable doodad state to "Unit" at "Location" to current player
¤ wait 300 mill...
¤ remove all protoss observer in "Location" for "Player"

Report, edit, etc...Posted by Mini Moose 2707 on 2005-12-23 at 10:27:46
For the record, the code doesn't use things in quotes when processing the mineral amounts.
Report, edit, etc...Posted by KABOOM on 2005-12-23 at 11:22:38

Trigger
Description:
keeping bunker alive
Players:
¤ whoever
Conditions:
¤ brings at least 1 bunker to anywhere
Actions:
¤ set hp for all bunker at anywhere to 25%
¤ preserve
¤ comment


biggrin.gif
Report, edit, etc...Posted by LurkerEgg on 2005-12-23 at 14:23:11
Perhaps he was looking for the moved bunker thing...I dunno, does that show flames at the original location as well as the units firing from it?
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