You're probably experiancing a wait block, where multiple waits on the same player cause all waits to stack up, and execute at once.
Instead of using wait 15 seconds, use a death count timer. These timers work by setting the deaths of an unused unit to some number, then having a trigger constantly subracting 1 death. 1 death is removed in approximatly 1/12 of a second with hypers, so in your case you would want to set it to 180 deaths, then have another trigger like this:
| Trigger |
| Conditions: |
¤ Always/whatever mana conditions you want
|
| ¤ Current player has suffered at least 1 deaths of map revealer |
| Actions: |
¤ Subtract 1 death of map revealer for current player
|
| ¤ Preserve trigger |
Then you would have the trigger to create a defiler/mana be this:
| Trigger |
| Conditions: |
| ¤ Current player has suffered 0 deaths of map revealer |
| Actions: |
¤ Create 1 defiler at mana
|
¤ set deaths for map revealer to 180
|
| ¤ Preserve trigger |
More on death count timers can be found [B][/B]
here, scroll down.
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Alright thanks a lot, I got it working now (took me bout 10min or so to read through the tutorial and fix everything with my current triggers). Yup, this works great tho ^_^
There isn't a max amount of locations allowed per map, is there? If there is one, I might be in trouble