The Players have to move their units over the given battlefield and use units in the best way possible to insure their victory.
-------------------------------------------------------------------------------- Features --------------------------------------------------------------------------------
-Player Interface You use an observer to move units over to another area based off of their amount of spaces they can move. They can only move in an empty spot. To attack you must move your obs. to an enemy within your unit's move radius. Your unit will attack that unit for 5 sec. Mages however my have special skills that involves use of triggers (Kills unit, Injures unit, etc.).
-What's new in your map that others have not done before? •I guess just the way that you play it?
-Characters •Ironclads - Extremely High Hp // Decent Attack // Slow Movement (2 spaces) •Dragon Talons Clan - Decent Hp // Decent Attack // Fast Movement (3 spaces) •Golems - High Hp // Extremely High Attack // Extremely Slow Movement (1 space) •Reptilians - Low Hp // High Attack // Extremely Fast Movement (4 spaces)
-Spells •Fire Blast (New spell) Gives a 5% chance of an auto kill --------------------------------------------------------------------------------
-------------------------------------------------------------------------------- Units -------------------------------------------------------------------------------- Ironclads •Ironclad Trooper (Crossbow) - Hp 2200 // Atk 28 // Marine •Ironclad Knight (Sword) - Hp 3400 // Atk 48 // Firebat •Ironclad Sentry (Spears) - Hp 4800 // Atk 80 // Goliath •Ironclad Magi (Energy Blast) - Hp 1800 // Atk 28 // Tassadar
Drg. Talon Clan •Talon Clansman (Bone Talon) - Hp 1800 // Atk 24 // Zergling •Talon Guard (Enchanted Talon) - Hp 2400 // Atk 52 // Dragoon •Talon Lord (Steel Talon) - Hp 3200 // Atk 96 // Zealot •Talon Templar - Hp 1200 // Atk 0 // High Templar
Golems •Mud Golem (Mud Spray) - Hp 2000 // Atk 40 // Torrasque •Stone Golem (Boulder) - Hp 3100 // Atk 60 // Siege Tank •Ice Golem (Frost Blast) - Hp 4000 // Atk 160 // Archon •Molten Golem - Hp 2200 // Atk 0 // Dark Archon
Reptilians •Lizard Man (Claws) - Hp 1200 // Atk 16 // Devouring One •Lizard Man (Chain Whip) - Hp 2000 // Atk 56 // Hunter Killer •Lizard Man Tyrant (Club) - Hp 2800 // Atk 120 // Zeratul •Lizard Man Shaman - Hp 1000 // Atk 0 // Defiler
All •Healer - Hp 1600 // Atk 0 // Medic --------------------------------------------------------------------------------
Report, edit, etc...Posted by Freedawk on 2005-12-24 at 09:22:59
Is this game like Helms Deep? Because the Observer mass was used in the Helms Deep maps. It looks like a normal map to me. Maybe you could do something that nobody did in a map before because mainly the way you play it has only one? Do some more research.
Report, edit, etc...Posted by Snipe on 2005-12-24 at 10:06:11
tatic games and quite fun acually. Having the abliity of which unit to pic and what spells to use. Legacy made a really fun 1 lets see if you can out do that ^.^. Well good luck man. I'm excited to see more tactic games. MAke sure you use cool terrain and such. Good luck.
Report, edit, etc...Posted by Elric111 on 2005-12-24 at 13:38:03
Just Updated....Not much new.....
Report, edit, etc...Posted by Shadow_da_Sniper on 2005-12-27 at 18:19:51
Hmm... I think this just sounds like any old RPG.
Include some other cool stuff that other maps don't have.
I don't know any, but I think you can think of some.