QUOTE(LurkerEgg @ Dec 26 2005, 11:06 PM)
Could you write a tutorial on how to get around it? I'm sure it'd be a great help to anyone else with the bug.
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There was no skill involved, LOL. It was dumb luck.
When I made the campaign, I filled it with music and it was almost 100 mb in size. Obviously, that's not practical for submitting to the site, so I cut most of it out and replaced the important ones with lower quality versions of themselves in order to make a "release print." For some reason, it worked just fine then with all of the levels, and I sent those copies out to the people who agreed to test my campaign.
After they reported back to me, I went back and fixed all the bugs they found in the original version and set out to make new copies of it in order to submit to the site. But for some strange reason, one of the levels had the bug I talked about in the first post. I COULD NOT, for the life of me, figure out why it was happening. Luckily, I still had the copies with the smaller sound files that I made for testers, so I just fixed one of them (fixed the bugs the testers found) and used that as the "offical release" version. If I didn't have that other copy that worked the first time, I don't know what I would've done. I almost deleted them, I'm glad I didn't.
I don't understand the bug. It's a total mystery to me, and I never solved it. Its like my computer refuses to allow that particular level to have any new sounds. But for some reason, it worked fine a month ago, so I just used one of the other copies. Maybe my comp has a virus or something, but that wouldn't explain why it worked for all the other maps except for that one.
So to answer your question, Lurkeregg, the problem mysteriously appeared and I was just lucky that I'd made other copies that worked before the bug appeared. That's why I don't think it deserves a tutorial. If someone else had this problem, and had no pre-existing copies, then I wouldn't know what to tell them other than GG.