i have 1 place where i need 80 trigger blocks for 80 different conditions.
every block can work several times.
those blocks will be "turned on" 1 by 1.
number of conditions in each blosk: 2-4
number of actions in each block: 7-10
Will this "Slow the game" very much or not ????
(i realy dont wanna say "oh **** i shouldnt have done this" after they are complete)
I would apreshiate any help.
It shouldn't slow down at all, no matter how many triggers you have.
(Well, lag CAN occur with too many triggers, but that's only if they're all running at the same time. And your triggers are not.)
Do you know what
Hyper Triggers are?
If not, maybe that's why you think the triggers are running too slowly.
There are three kinds of lag, latency lag, trigger lag, and triggers causing game lag.
Latency lag, also known as lag (in multiplayer games), is the common: "omg the game is so slow!!!" kinda ordeal.
Trigger lag pertains to wait blocks and blocking triggers,
while game lag, is a different story.
Game lag occurs when starcraft meets its peak processing point and begins to slow the game. this is probably what you were talking about.
actions like: create and remove do not create as much lag as actions that give and kill. the ones that create the least lag are ones that set switches or death counts. The most extreme is the ones that play wavs from the actual starcraft cd.
In your trigger it creates 80 blocks continously? or over and over?
If its over and over expect alot of lag, if its just one time periodically, then you will be fine.