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Staredit Network -> UMS Assistance -> How to do this...
Report, edit, etc...Posted by ae)fenrir on 2005-12-27 at 19:19:49
i need to know what is the trigger combanation to use to do something like...

Player 1 kills 1 zergling and player 1 gets 1 mineral for ever time he kills a zergling.
I know it can be done, like it is in kings and knights game or whatever it is.

If you can tell me what to do CLEARLY and not tell me a bunch of crap, post here... please
Report, edit, etc...Posted by PCFredZ on 2005-12-27 at 19:42:27
This is considered the "perfect" method.

Otherwise you can use an external program to make a ton of triggers of every possible number of kills for every possible unit.

E.g., kill 1 zergling: add 1 mineral
kill 2 zerglings: add 1 mineral
...
kill x zerglings: add 1 mineral

Obviously this will stop working on the (x+1)th kill, so just learn the "perfect" method.
Report, edit, etc...Posted by ae)fenrir on 2005-12-28 at 13:56:04
okay, thanks, ya i tried the kill x zerg +1 min thing and it takes to long to do it like 20 times for 6 people... Thank you
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-28 at 18:29:25
Why not just have the kill score go down to 0 after the first kill so you only need 1 trigger
Report, edit, etc...Posted by Gigins on 2005-12-28 at 18:37:29
My fovourite way is kill score + deaths.

Trigger
Description:
kills to cash
Players:
¤ p1
Conditions:
¤ p1 kill score is at least 100
¤ p2 suffers at least 1 death of marine
Actions:
¤ subtract 100 kill score from p1
¤ subtract 1 death from p2
¤ add 1 mineral to p1
¤ preserve trigger


Works pretty fine, even in massing. Not perfect!!
Report, edit, etc...Posted by KABOOM on 2005-12-29 at 00:05:19
lol and the most basic


Trigger
Description:
kills to mins
Players:
¤ player
Conditions:
¤ current players kills score is atleast 1
Actions:
¤ set kill score for current player to 0
¤ add 1 mineral for current player
¤ preserve
¤ comment



tada
Report, edit, etc...Posted by Stalingrad on 2005-12-29 at 06:10:50
You should turn this into the Unified Help Thread instead of having a million threads asking how to do a million different things they are usually answered in the first two replies.

*Hint hint*

How do I make a wav. play after something dies? I want to make gun noises and dying sounds after the target is dead everytime the player kills something.
Report, edit, etc...Posted by PCFredZ on 2005-12-29 at 10:38:12
I think he means unit-specific kills, as I actually read the whole question, not just skimmed it.
Report, edit, etc...Posted by ae)fenrir on 2005-12-29 at 11:10:55
okay, this whole kill score thing, i looked on starcraft editor yesterday and didnt findd it in the actions, there is death score (or something) but i cant use that. I am using the broodwar editor, not any of the xtra editors.

ADDITION:
QUOTE(StalingradK @ Dec 29 2005, 05:10 AM)


How do I make a wav. play after something dies? I want to make gun noises and dying sounds after the target is dead everytime the player kills something.
[right][snapback]392508[/snapback][/right]



Just do the same thing im doing with kills only instead of getting a mineral, play a wav.
Report, edit, etc...Posted by PCFredZ on 2005-12-29 at 11:21:43
Download this map. Open up the triggers, go under P1, and scroll down until you see the >>Kills to Cash>>>> section.

This system is based on the Perfect KtC method, award experience and minerals separately for each unit type, and also plays a .wav each time this happens.
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