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Staredit Network -> UMS Assistance -> bound revive and lives
Report, edit, etc...Posted by DarkMarine(DP) on 2005-12-28 at 05:48:40
can someone tell me how can i made revive and live in bounds?
i have made some bound but all with revive beacon
i will made a bound with lives and revivie point!!!!!
Report, edit, etc...Posted by lil_nemesis on 2005-12-28 at 10:06:38
I can't even understand what you are trying to say maybe check your spelling confused.gif
Report, edit, etc...Posted by Grey2White on 2005-12-28 at 11:23:42
hope you werent born in america rofl! um they should have some tutorials somewhere in the trigger section
Report, edit, etc...Posted by BLISSARD[VdD] on 2005-12-28 at 12:38:15
If you are lazy to look in the tutorial
I will explain a little bit for you.

*Just Use Command Like If The Player Command 0 Zergling or whatever name

*Then Creat One Zergling For The Player At Some Certain Locations.

*You can also add additions conditions or triggers, like preserving trigger, or switch, accumulate,or setinvicinbility, or setresources, or setscore, or etc, to make it more perfect.
Report, edit, etc...Posted by re_casper on 2005-12-28 at 13:35:37
Addition: To make it a little better, make a trigger where it follows the level you are on, so you do not have to run through everything.
Ill just do the triggers.

Triggers
conditions: Always, or something that is always
actions: move location on unit 'recreate unit'
conditions:
Bring 'bounder' to 'finish level 1'
Actions:
Move 'recreate unit' to 'finish level 1' from 'start'
conditions:
Bound player commands exactly 0 'bounder'
action:
Create one 'bounder' for bound player who lost the life
subtract one from score


Problem similar however different:
I create the 'bounders' after roughly 5 seconds. During that time, you lose 1 life and get 2 'bounders'. It does this a lot on b.net even after I used death counts. Lastly, I do the same things as in Level bound. where you go back to the beginning. I also have some "spaced out time" where you wait for a bit... So you lose another life and get 2 'bounders' again.
Report, edit, etc...Posted by l)ark_13 on 2005-12-28 at 16:18:23
for every bound level use a switch called "level #".

if player commads 0 zergling when "level 1" is set, then create one zergling at level 1 spawn. do the same for all the levels.

ex. if player commands 0 zergling when "level 3" is set, then create one zergling at level 3 spawn.

maker sure to clear each level after its been beaten.
Report, edit, etc...Posted by NerdyTerdy on 2005-12-28 at 16:32:23
This is quite easy. re_casper, you need to have a unit owned by some player at the location the respawn location will move to, because locations can't center on locations, they center on units in certain locations. I used to do it a different way when I made bounds, but I think Dark_13's method is the best.
Report, edit, etc...Posted by DarkMarine(DP) on 2005-12-28 at 17:19:39
to all
thx for the help
i made a good bound but for one day i dont know how to made revive without beacon
but a friend lml made it for me
Report, edit, etc...Posted by Joshgt2 on 2005-12-28 at 17:27:24
This might have been answered but look in the tutorials... I know something like this is in there for the fact that I myself submitted this kind of topic...

Life System Tutorial
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