Unit HP could be either done with one of the many methods of virtual hp (but I don't think that this will work on what you are trying to do), or the (way cooler in my opinion), with Uberation's Unit HP detection condition. As for the HP bar, look in my little concept I made a few threads down in
http://www.staredit.net/index.php?showtopi...ndpost&p=389675The detection is pretty self-explanatory with Uberation if you know how to use it well. Then you just gotta give points to a death counter and raise up the HP to max and implement the death counts to the system that I showed you in the URL. That way you can heal HP on the bar too.
You better, better, make this system multiple-triggered when you are conditioning for HP on the health, because if you make just one trigger, than that means that all attacks do same damage, and the only thing that matters is how "fast" your enemy can attack and that there is only one level of attack, if you get what I mean.
Also, even with hyper-triggers if more than like 20 units are attacking you, like in an massive kill RPG, the system won't be fast enough to keep up with the attacks being inflicted. If you multiple type damage it, then some of the attacks will be stacked but while the trigger is going on, the extra damage will just be made up for and it will be put just to 100% HP. But, unless you are going to have an HP bar with like 3 lines or have one that is 250 hits long, I doubt you will have 20 units attacking you if you are to implement this into a map.
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Nope, with your system and Uber@tion I'm good, I probably wouldn't even need hyper trigs - there aren't many units on this map.