QUOTE(BoyScout @ Dec 29 2005, 10:06 PM)
i use xtra for normal trigger. but when copying starforge all the day XD
normal terrain xtra its simple. Starforge for the finishing terrain.
Unit placement depends on how i feel like
i dont use scmd i should though acctually never even gave it a shot...
acctually there is a bug with music i think it doesnt even work on starforge...
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Well try SCMD2 once. It won't hurt you. Here, have a link to get you started:
SCMDraft 2Download from the link in the latest post.
I'd use SCMD2 for all terraining/unit placement since it can effectively and correctly switch between isometric and square (as well as have subtile). Also has a bunch of features like zoom, mineral distance placement, "correct" placement (seeing where exactly things can "normally" be placed), etc. It also doesn't delete doodads or screw up some sprites, as well as display everything correctly according to the current pallette used (tank anyone?).
The only feature that SCMD2 lacks in terms of the above is quick stacking of units (you can't right click on a unit, enter how many you want stacked in that place). While this feature could be useful sometimes (when creating clones of Fastest for instance
), I don't see that it's so crucial as to not to use SCMD2 because of it.
If Min from BlizzForums were here, he'd start telling you how TrigEdit is so great for copying/managing triggers... I don't use it/don't really like it. I'd use Classic TrigEdit (Plugins>Classic TrigEdit for those that don't like to look around before asking) since I like GUI triggers best (read: SCXE-style).
QUOTE(DeNo @ Dec 30 2005, 09:31 AM)
Which one is better for making RPGs?
SCMDraft or Starforge?
(With Xtra Editor?)
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With SCXE, you'd want to use SCMD2. It has perfect compatibility in comparison to SF (doesn't destroy doodads, places correct isometrical terrain, imports wav files correctly, and a few other things like unit links working). Basically under-the-hood stuff that people overlook and then complain about when things start screwing up. Contrary to popular belief, it has all the features of SF and then some others (too many to list), except for quick unit stacking (read above).
SCMD2's Achilles' Heel would be switches. People constantly have trouble with them. That is, switches and mission briefings. Mission briefings are a bit nonexistent.
It's fine for triggers, however. It has text-based triggers (TrigEdit), and SCXE-style GUI triggers (Classic TrigEdit).
Thus, in terms of RPG creation (lots of fancy terrain, pre-placed units, triggers, mission briefings), use SCMD2. Then, switch to SCXE for mission briefings (if you like GUI-style mission briefings). A bonus for SCMD2 is that it recycles all strings, so for string-intensive maps like RPG's it's a fairly big bonus. Don't worry, it unrecycles them just fine if you rename one duplicate string, so there wouldn't be any problems.