Staredit Network

Staredit Network -> UMS Assistance -> Obscurring Vision
Report, edit, etc...Posted by Stalingrad on 2005-12-28 at 21:10:04
I'm making a map on Badlands terrain, and I need a way to obscure vision on top of a structure, because we all know badlands doesn't go any higher than a 2nd level.
Report, edit, etc...Posted by The_Shattered_moose on 2005-12-28 at 22:11:10
I suppose you could use the shadows of disabled floating command centers, but that would be messy. If you're just trying to get a tall building effect, look in the terrain forum, you can make very tall buildings with extended terrain.
Report, edit, etc...Posted by Stalingrad on 2005-12-28 at 22:27:02
No, im trying to make it so on top of certain parts of structure terrain, you can't see you of the buildings.
Report, edit, etc...Posted by LurkerEgg on 2005-12-30 at 10:53:20
QUOTE(StalingradK @ Dec 28 2005, 10:27 PM)
No, im trying to make it so on top of certain parts of structure terrain, you can't see you of the buildings.
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confused.gif Could you errr....restate that?
Report, edit, etc...Posted by Zeratul_101 on 2005-12-31 at 15:00:22
i think he's trying to make a 'skyscraper.' am I right? if so, he's trying to use the badlands wall as the base of the building and actual buidings as the rest of it. but he wants the building to be so tall, you can't the top of it.

if this isn't it, i have no idea what you're trying to do. but if you don't mind having the 'blur' move slightly, consume a trigger/location or two, be created by units, you could use observers on top of w/e you want.
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