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Staredit Network -> UMS Production -> Half Life 2: Code White
Report, edit, etc...Posted by Stalingrad on 2005-12-29 at 01:16:02
user posted image

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Half Life 2: Code White

Half-Life 2: Code White takes you and 4 other players through the streets, alleys, and sewers of City 16 and 17. You start out in a dingy apartment building in City 17 as a rebellion group trying to bring down the Combine. It starts as going through "unpopulated" urban districts only ruled by Headcrabs and Zombies, to going through streets, in the middle of an Uprising which Gordon Freeman has started.


QUOTE
Weapons:

-USP Pistol
-HK MP7 SMG
-Rocket Launcher
-Pulse Rifle


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Enemies:

-Combine Metropolice
-Combine Soldiers
-Striders
-Hunter-Choppers
-Combine Elite
-Combine APC
-Headcrabs
-Zombies
-Zombie Torsos
-Ant Lions


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Features:
-Real Sounds
-Interactivity with Personel


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Progress:

Ideas
[progress]100[/progress]

Terrain
[progress]20[/progress]

Triggers
[progress]15[/progress]

Storyline
[progress]85[/progress]


QUOTE
Screenshots:
user posted image The beginning of the game, even has the valve theme in it.
user posted image Living in City 17 is a biatch.
user posted image Meet up with resistance to advance through the game faster.
user posted image Navigate through sewers underneath City 17.
user posted image
Time to kill something now.
user posted image
Easy to kill, annoying in numbers.
user posted image
The result of shooting a flammable barrel.






Am Open To Ideas
Report, edit, etc...Posted by Zombie on 2005-12-29 at 01:25:41
a half life map! AWESOME!

looks great m8, dont let it die!
Report, edit, etc...Posted by VizuaL on 2005-12-29 at 01:36:26
sweet, city 17 on hl2 were my fav levels

be sure to add lots of features into this map

screenies asap w00t.gif
Report, edit, etc...Posted by RedNara on 2005-12-29 at 01:40:59
yea dude hella tight half life and screens shots yay smile.gif sounds good smile.gif
Report, edit, etc...Posted by Stalingrad on 2005-12-29 at 06:00:07
Updated Screen Shots and Progress drunk.gif
Report, edit, etc...Posted by VizuaL on 2005-12-29 at 16:10:38
those screenies look sweet dude

keep us updated w00t.gif
Report, edit, etc...Posted by AgenT_Nick on 2005-12-29 at 16:13:18
great! another half life 2 map. the last one i seen was a faliure but i hope this one aint!. gl on it!!!
Report, edit, etc...Posted by Zombie on 2005-12-29 at 19:23:37
amazing screenshots!
Report, edit, etc...Posted by Stalingrad on 2005-12-31 at 00:12:06
Due to recent file sizes, and the fact that i hated how it looked, I totally re-did the map. I think it looks better, it also has better sound that doesn't take up 200kbs. New screenies up.

I've also ran into a delema.... What unit should I make the manhacks? You know, the annoying flying machines that crash into you with blades. (must cause damage to ground units) I was thinking scrouge... but how to do it? Input would be nice
Report, edit, etc...Posted by 3voLtz on 2005-12-31 at 02:26:03
I really like Half-Life 2... was a great game.. but this has some problems mainly the terrain if you like I can redo some of its terrain making it not look sooo uhm... Ugly ermm.gif .. sorry for the flame its just the terrain I dont like everything else is very good. Good job. happy.gif
Report, edit, etc...Posted by dumbducky on 2005-12-31 at 10:36:23
for the manhacks
Just have a scourge fly above the player and have a zergling follow it. Then when the scourge is above the player the zling attacks. Make sure the zling is invince though.

Thats just an idea though.
Report, edit, etc...Posted by Stalingrad on 2006-01-01 at 18:49:01
Meh, screw it, who needs manhacks when you have zombies!
Report, edit, etc...Posted by AgenT_Nick on 2006-01-02 at 10:19:16
yes zombies rule! i wish u could like mc one and control it so that it pisses other zombies off. man this looks awesome. PM me when its done!
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