Thanks PCFredZ with your explanation(And a long time looking at your majesty triggers, that were strange cause of the kingy+hall of champions thingy >.<) i've managed to master this, thanks!! Now it's just copy & modify

Edit: Done, works neatly... still have to test with multiple players, but i guess it will be ok...

Edit: Damn didn't work with multiple players... i don't know why it doesn't create 'em at Kills Create, it only gives money to player that actually has most kills...
Here's my triggers for if you find the problem:
QUOTE(Sicarul's Triggers)
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Current Player", "Men", "Kills create", At least, 1);
Actions:
Comment("KTC Perfect Move units");
Preserve Trigger();
Move Unit("Current Player", "Men", All, "Kills create", "Kills 1");
Give Units to Player("Current Player", "Player 8", "Men", All, "Killing Zone");
}
//-----------------------------------------------------------------//
Trigger("Player 4"){
Conditions:
Bring("Current Player", "Men", "Kills create", At least, 1);
Actions:
Comment("KTC Perfect Move units");
Preserve Trigger();
Move Unit("Current Player", "Men", All, "Kills create", "Kills 4");
Give Units to Player("Current Player", "Player 8", "Men", All, "Killing Zone");
}
//-----------------------------------------------------------------//
Trigger("Player 5"){
Conditions:
Bring("Current Player", "Men", "Kills create", At least, 1);
Actions:
Comment("KTC Perfect Move units");
Preserve Trigger();
Move Unit("Current Player", "Men", All, "Kills create", "Kills 5");
Give Units to Player("Current Player", "Player 8", "Men", All, "Killing Zone");
}
//-----------------------------------------------------------------//
Trigger("Player 3"){
Conditions:
Bring("Current Player", "Men", "Kills create", At least, 1);
Actions:
Comment("KTC Perfect Move units");
Preserve Trigger();
Move Unit("Current Player", "Men", All, "Kills create", "Kills 3");
Give Units to Player("Current Player", "Player 8", "Men", All, "Killing Zone");
}
//-----------------------------------------------------------------//
Trigger("Player 2"){
Conditions:
Bring("Current Player", "Men", "Kills create", At least, 1);
Actions:
Comment("KTC Perfect Move units");
Preserve Trigger();
Move Unit("Current Player", "Men", All, "Kills create", "Kills 2");
Give Units to Player("Current Player", "Player 8", "Men", All, "Killing Zone");
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5"){
Conditions:
Most Kills("Zerg Zergling");
Bring("All players", "Men", "Killing Zone", Exactly, 0);
Actions:
Comment("Kobold Kill");
Preserve Trigger();
Create Unit("Player 8", "Zerg Zergling", 1, "KillsUpdate");
Create Unit("\x004O\x006micron \x005RPG", "Zerg Zergling", 1, "Kills create");
Remove Unit At Location("Current Player", "Men", All, "Kills create");
Set Resources("Current Player", Add, 4, ore);
Display Text Message(Always Display, "\x003Gold \x007+4");
}
(Killing zone = all kills 1-2-3-4-5 & kills create & kills update)Here's what my "killing zone" looks like:
