longer method but much less bugged
Loc. 1=Attack Triggering Location(on beacon or w/e your using)
Loc. 2=Civilian move(from Loc. 1)
Loc. 3=Attack Destination
_____=masser
~~~~=desired attacking unit


=previous forms
++=desired player
***=Amount
Trigger==
Players:
++
Conditions:
++ brings at least *** _____ to Loc. 1
++ has at least *** Kills/Experience
Actions:
Move *** _____ from Loc. 1 to Loc. 2
Order *** ~~~~ at anywhere to Attack to Loc. 3
Order all


at anywhere to attack to Loc. 3
Preserve Trigger
mines bit confusing at first, but just read thru a couple times and u'll get it, it really does have less bugs