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Staredit Network -> UMS Production -> Battlefields (Name Pending)
Report, edit, etc...Posted by l2k-Warrior on 2005-12-29 at 23:48:53
QUOTE

Battlefields


Two nations locked into a conflict for survival. Fight for your faction's dominance over a vast amount of battlefields. Enlist as either Army, Navy or Air Force and progress threw the ranks as you enter the battlefields.


Overall Progress

[progress]15[/progress]15% Completed

Random Tidbits
•256x192 on Jungle Tileset
•Six Human Players, Three for Each Faction
•One player on each side acts as a commander
•Bonuses given by current rank

General Features
•12 Playable specalists (more may be added later)
•Hidden special units (amount unknown at the moment)
•Over 30 Command Points to capture


Specific Building Features
•Command Center: All military orders are run by here. If this building is destroyed its game over
•Prisoner of War Camp: Enemy combatents that are kidnapped are placed in here. If this building is destroyed the opposing force is given a large amount of reinforcements.
•Power Generator: Offers power threw power lines to several key buildings across the map. If this building is destroyed, all power lines will be rendered useless disabling many military systems.
•Forward Bunker: The center for military deployment. This building also serves as a first line of defense for its front. If this is captured it will swing the momentum greatly.
•Specialty Shop: (For non-commanders) Offers a wide variety of items that can be purchased for a price. Ideas I have right now for items include: Med Kits, Upgrades for weapons, among other things
•Neutral Lands: Will not stage attacks however will defend itself. These are not necessary but add extra income to the faction's treasury.

Rank Specific Features
•20 Ranks to climb
•Upon reaching a certain rank players may command a squad of infantry/armor/fleet/fighters etc
•Squads will grow as ranks progress
•May obtain authorization for Artillery Bombardment
•May obtain authorization for Coastal Bombardment
•May obtain authorization for Surgical Strikes
•May authorize the use of Cruise/Scud Missiles
•Obtain the ability to call in reinforcements
•Obtain the ability to create coastal invasions
•Obtain the ability to drop paratroopers

Items
•Med Kit: Heals all units nearby
•Frag Gernade: Damages nearyby enemies




Detailed Information


•Commander: As earlier stated one player will act as the command for his faction. They will have a bird's eye view of the battlefield and will be able to provide support for his troops. He will have abilities to provide reinforcements where necessary and can give orders to troops on the battlefields

•Command Point: These are scattered across the map. These are the source of income and add additional support towards your army.

•Stances: The commander may select one of the stances for his faction. Each one will have different positive/negative.
-Agressive Stance: Units will have increased attack power however will not be able to hold down a location as well as other units
-Neutral Stance: Offers a balance between offense and defense
-Fortified Stance: Units will have a higher amount of hit points, however will deal less damage


Screen Shots


[center]user posted imageuser posted image
Northern Air Force Central Command < - > Northern Main Naval Facilities (w/ destroyer docked)

user posted image
Coastal bombardment with an amphibious assult soon to follow[/center]


Special Thanks

•PCFredZ - Made this handy template
•Psi - Creator of Generals. A lot of my ideas and inspiration to make this map came from playing Generals. If you haven't already checked it out then I suggest you do so wink.gif



Made with Production Template (keep this link to help propagate this template!)


Quick Note: A lot of this is still in the planning stages. It can change to something completely different and probably will.
Report, edit, etc...Posted by Devil_O_Duce on 2005-12-29 at 23:52:13
sounds cool....is this gona be like that one game on the ds....i forget the name but it uses tanks and plans and sea and stuff...may i test and possibly help with the map? although i have 1 production of mine in the process >.<
Report, edit, etc...Posted by RedNara on 2005-12-30 at 00:07:39
this acctually seems pretty tight. i havent tired out general and that sounds tight also i should try it out. Dude good luck on the map smile.gif
Report, edit, etc...Posted by Pyro_Maniak14 on 2005-12-30 at 00:25:37
Sounds alot like Battlefield 2 and Mercanaries put together... Looks sweet. Get some screenshots asap!
Report, edit, etc...Posted by PCFredZ on 2005-12-30 at 01:00:26
Lol thank you for the special thanks to me. tongue.gif
Report, edit, etc...Posted by EdAi on 2005-12-30 at 02:55:15
sounds cool

reminds me of an old GBA game "Advance Wars"

how bout calling it like Battlefield 2025 or w/e year u want it to be (in likeness to Battlefield 1942)
Report, edit, etc...Posted by Chronophobia on 2005-12-30 at 07:44:01
You wrote something wrong there:

•Six Human Players, Three for Each Faction

Shouldn't it be like two for each faction?

This sounds pretty cool. Good luck!
Report, edit, etc...Posted by dumbducky on 2005-12-30 at 09:04:40
I was about to say that.
Can i test?
Report, edit, etc...Posted by l2k-Warrior on 2005-12-30 at 14:32:33
QUOTE(Chronophobia @ Dec 30 2005, 07:44 AM)
You wrote something wrong there:

•Six Human Players, Three for Each Faction

Shouldn't it be like two for each faction?

This sounds pretty cool. Good luck!
[right][snapback]393745[/snapback][/right]



I don't see whats wrong there. Each team consists of the following:

-One commander (played by the first slot)
-One computer player which is the bulk of the army
-Two human players progressing in ranks

Also, I will have some early screen shots soon. As far as testing goes, I'm not far enough into the project for it to be of concern but I will remember those who asked. smile.gif
Report, edit, etc...Posted by Raindodger on 2005-12-30 at 14:37:03
I think he meant. Army,Navy,Air Force. If it were three for each faction you'd need 9 players. which unfortunatly we dont have in starcraft.
Report, edit, etc...Posted by Devil_O_Duce on 2005-12-30 at 15:09:22
is this a turned base stretegy game? if it is u could call it advance wars.
Report, edit, etc...Posted by l2k-Warrior on 2005-12-31 at 13:58:17
QUOTE(Devil_O_Duce @ Dec 30 2005, 03:09 PM)
is this a turned base stretegy game? if it is u could call it advance wars.
[right][snapback]394154[/snapback][/right]


Its not turned based, I wouldn't even know where to start when it came to making the triggers for that tongue.gif This map is real time.


Update:


I've finished making the Coastal bombardment(see screenshot), now im going to finish up on the terrain and unit placing. About half way done that already.

An idea I've been debating is to take the aircrafts used in airstrikes and give them fuel. This would limit how far they can be deployed from the main airbase. This would of coarse prevent the cheapness of bombing the oppoents main base from your territory. Another thing I've been debating is to have the ability to create aircraft carriers which can be deployed to the sea. This would allow the aircrafts used in bombing runs the ability to dock on the carrier and have an increased range in bombing runs.

A new option for the commanders is to balance the resources between army/navy/air force. Giving the commander the option to focus more on one branch then the others.

I hope to have some terrain screen shots soon.
Report, edit, etc...Posted by Shadow_da_Sniper on 2005-12-31 at 19:43:00
arrow.gif Yes, I see you copied and pasted PC's template.
arrow.gif I gave this suggestion to many a map maker: Try to do your triggers first!

Good Luck
Report, edit, etc...Posted by l2k-Warrior on 2006-01-02 at 02:21:10

Update:


Two new screen shots added.

Currently I am about 45% done the terrain. As of right now I have completed the northern faction's terrain and am in the midst of setting up their units and buildings. This should not take too much more time. Right now it just feels too empty.

After this is finished I will create the commander's console (where all the options for airstrikes, reinforcements etc are) and after that I will create the second faction plus some neutral land that can be taken over. I am adding the appropiate triggers as I progress. My idea is that once I get the northern faction completed I can simply mirror the triggers towards the southern faction.

I also want to have a diverse terrain in this map. I want the players to be fighting in dense forest areas on minute and then push threw open plains the next. Also I want players to be able to have open battles in the sea and then be carefully navigating threw narrow canals.

Progress is coming along fine. I haven't ran into any major set backs that haven't been fixed by simply trigger typos (knock on wood).
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