Report, edit, etc...Posted by ETEFT on 2005-12-31 at 02:19:25
Instict : Legend of Zinx Story Line : Cargo Ship X-24 does the same route every week from Planet Xenon, (a small populated and old civilized city.) to Planet Zinx, (a highly populated civilization with all the resources imaginable.) It's job is too transport goods from Zinx to Xenon. Cargo Ship X-24 has a small, tight crew who all are from Xenon, it consists of, Captain Jenkins, a man who is loyal to the Union of Xenon, his Second in Command, Stajensky, Cargo Workers, and a couple of Engineers. Four friends who were raised together and were always around eachother decided too work for Jenkins as Cargo Workers, they had an special ability which they kept secret and kept too them selves, they had the ability to foresee the future, but they never saw what was about to happen on their first trip to Zinx. It was the first night of departure from Xenon and wierd noises, random dissappearences from staff members and then the emergency alarm sounded, it was that same night that all four friends had a dream, each very different from one anothers but alike in one way, each one knew that their dream ment something but couldnt understand it and felt like they were missing a piece or pieces from their dream. The mysterious tale of Planet Zinx is uncovered that night... Characters : Allies
The Four Friends
Captain Jenkins
Second in Comand Stajensky
Damien The Master Engineer
Billy The Cargo Worker
Enemies
Toxicus
Reaver
Lady Luxus
Rex The Creep
Features :
5 Human Slots / 4 Friends / 1 Damien The Master Engineer
Puzzling Puzzles
Each Friend Has A Different Weapon
Detailed Scenes and Game Play
Exciting Boss Battles
Damien The Master Engineer is the key to moving forward in this game, who ever is Damien has control over the game, the four friends are there to protect him and provide with assistance, Damien is a skilled engineer who can solve puzzles and disarm locks and repair electronics easily.
Screen Shots : Coming soon... Final Thoughts : An (U) Productions, of course, this is my first project since returning from my break. I believe this will be an enjoyable and pleasent map for all crowds. All that it requires is a group of people who can use their brain and the game play will be enjoyable. Feel free to leave comments, feedback, questions, anything I will get back to you asap.
Report, edit, etc...Posted by Lyon on 2005-12-31 at 02:20:50
Im not Gonna judge Till i See Some Screenshots, But the Storylines Good i Like it
Report, edit, etc...Posted by 3voLtz on 2005-12-31 at 02:24:09
Ahh looks interesting, Post some screenshots and I'll be sure to rate it.
And it looks like ETEFT has returned from the dead.
Report, edit, etc...Posted by ETEFT on 2005-12-31 at 02:47:02
QUOTE(FeaR @ Dec 31 2005, 02:24 AM)
Ahh looks interesting, Post some screenshots and I'll be sure to rate it.
And it looks like ETEFT has returned from the dead. [right][snapback]394709[/snapback][/right]
yea ima post screen shots soon enough, and its true, I have returned from the dead
Report, edit, etc...Posted by 3voLtz on 2005-12-31 at 02:50:11
QUOTE(ETEFT @ Dec 31 2005, 01:47 AM)
yea ima post screen shots soon enough, and its true, I have returned from the dead [right][snapback]394731[/snapback][/right]
Awsome ETEFT... oh your Map F.E.A.R is that complete because I played it and it was ok just needs some stuff added if you like I can help you with that map.. those kinds of maps are my specialty.. Horror, Survival & Killing.
Anyway back to this map if you need a tester just message me or come to Op vM) @ USEast and look for me and Ill come test which you!
Report, edit, etc...Posted by HorroR on 2005-12-31 at 11:41:23
Captain Leroy Jenkins?
Now taking seriously, do the bosses have special/triggered attacks instead of the regular SC default attacks? (i.e...using triggers to make an attack that takes down HP)
Report, edit, etc...Posted by ETEFT on 2005-12-31 at 17:25:53
QUOTE(HorroR @ Dec 31 2005, 11:41 AM)
Captain Leroy Jenkins?
Now taking seriously, do the bosses have special/triggered attacks instead of the regular SC default attacks? (i.e...using triggers to make an attack that takes down HP) [right][snapback]394862[/snapback][/right]
See I was thinking of a system like that, I want the regular units to attack as default but the boss's to have special abilities other than just attacking, for instance random explosions in a room caused by "Reaver" an boss whose specialty is blowing up things.