Staredit Network

Staredit Network -> UMS Assistance -> Moving Nukes
Report, edit, etc...Posted by KABOOM on 2006-01-01 at 16:11:48
ok well I need this for a map and well i tried the order nuke to location but it doesn't work then i tried any unit at location move to location and that didn't work and i "DONT WANT TO SET THEM ON ROAM" please post ur ideas
Report, edit, etc...Posted by Corbo(MM) on 2006-01-01 at 17:11:52
hmm i am sure that you can't just order them to move somewhere
however you can make them roam
my idea (might not work) is to make nuke restrictions like if it goes anywhere else than where u would like it to be it gets removed (i think remove will work)
Report, edit, etc...Posted by KABOOM on 2006-01-01 at 17:24:31
ya i was gonna do that but it can take a long time before it goes in the right direction. Wouldn't move action work since its a instint transport?
Report, edit, etc...Posted by Darktossgen(MM) on 2006-01-01 at 17:35:35
I dont think nuke is an actual unit... so it would not be effected by the move unit to <location> command would work... but you can try happy.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-01 at 18:00:19
The only way is...
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http://www.staredit.net/index.php?tutorial=82
[/center]
Report, edit, etc...Posted by KABOOM on 2006-01-01 at 18:19:24
QUOTE(thedarktossgen @ Jan 1 2006, 05:35 PM)
I dont think nuke is an actual unit... so it would not be effected by the move unit to <location> command would work... but you can try happy.gif
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ya thats i tried the any unit instead but that didn't work. Bah like i said in my first post i prefer if i didn't have to resort to roam ai script. any other thoughts?
Report, edit, etc...Posted by Oo.Insane.oO on 2006-01-01 at 18:23:49
Yeah the nuke is a real unit I think or it might be just a sprite unit but if it is a unit than the command should work
Report, edit, etc...Posted by Syphon on 2006-01-01 at 18:30:17
It's a real unit, me and voyager had this conversation in a game not to lnog ago. He opened it's files and it IS a unit, with a very nice acceleration I might add.

I know it's possible to get it to go around a map flying but I don't know how.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-01-02 at 01:41:11
Junk Yard Dog is the only way I know of..

Just tested; Patrol, Move, and Attack don't work.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-02 at 02:09:16
Sorry, I provided the wrong tutorial link, I edited it now, or you can just click on this one...
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http://www.staredit.net/index.php?tutorial=82
[/center]
Report, edit, etc...Posted by Kenoli on 2006-01-02 at 10:01:53
You can use the AI Scripts 'Set Generic Command Target' and 'Make These Units Patrol' to order nukes around.

For example, if you want Nukes at Location A to go to Location B you would run 'Set Generic Command Target' at B, and 'Make These Units Patrol' at A.

By the way, Nukes will move extremely fast once they are done accelerating.
Report, edit, etc...Posted by KABOOM on 2006-01-02 at 12:34:26
QUOTE(Kenoli @ Jan 2 2006, 10:01 AM)
You can use the AI Scripts 'Set Generic Command Target' and 'Make These Units Patrol' to order nukes around.

For example, if you want Nukes at Location A to go to Location B you would run 'Set Generic Command Target' at B, and 'Make These Units Patrol' at A.

By the way, Nukes will move extremely fast once they are done accelerating.
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well i tried the generic target thing maybe i did it wrong somehow.. lol i know the nuke is fastest thing in game. to stop it i can just use the move to location then reorder it biggrin.gif
Report, edit, etc...Posted by Syphon on 2006-01-02 at 13:02:33
QUOTE(Kenoli @ Jan 2 2006, 10:01 AM)
You can use the AI Scripts 'Set Generic Command Target' and 'Make These Units Patrol' to order nukes around.

For example, if you want Nukes at Location A to go to Location B you would run 'Set Generic Command Target' at B, and 'Make These Units Patrol' at A.

By the way, Nukes will move extremely fast once they are done accelerating.
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They can't finish accelerateing. Maps aren't big enough. If voyager would jump in here he could tell you the exact number, I can't remeber anything except xxx,xxx.
Report, edit, etc...Posted by KABOOM on 2006-01-02 at 16:01:40
well i pmed him to ask him to post in here but i don't think hes read it yet pinch.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2006-01-04 at 00:46:02
QUOTE(Syphon @ Jan 2 2006, 01:02 PM)
They can't finish accelerateing. Maps aren't big enough. If voyager would jump in here he could tell you the exact number, I can't remeber anything except xxx,xxx.
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Yeah they can finish accelerateing. They don't slow down if they turn a little bit or even do a compleat 180 degree turn around. I once made a map that had the nukes flying to the top and bottom over and over again. After a while they would just zip past in the blink of any eye, they moved about as fast as my screen scrolled across the terrain.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-04 at 02:09:46
Test maps are useful.
Oh, and syphon, you don't even have to use bolt's method, as it reaches max speed before it turns around on a 258x258 size map.
(Just see my attachment)
P.S. My attachment also proves that it reaches a max. speed.
P.S.S. It won't let me attach it.
P.S.S.S. The p14 Scarab speed trick doesn't work for this. Damn.
Report, edit, etc...Posted by DryYJ on 2006-01-04 at 14:37:57
Does the nuke decelerate before reaching its destination like most air units? If it does then you can daisychain a bunch of locations/movement triggers to make the nuke seem to move slower.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-04 at 23:19:54
No it does not.
Report, edit, etc...Posted by KABOOM on 2006-01-05 at 00:47:54
can someone post the trigger to order a nuke i think i might of done it wrong. Also make sure to mention all of it and not just post a trigger and not explain what some of it means
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-05 at 01:27:11
QUOTE(Kenoli @ Jan 2 2006, 09:01 AM)
You can use the AI Scripts 'Set Generic Command Target' and 'Make These Units Patrol' to order nukes around.

For example, if you want Nukes at Location A to go to Location B you would run 'Set Generic Command Target' at B, and 'Make These Units Patrol' at A.

By the way, Nukes will move extremely fast once they are done accelerating.
[right][snapback]396389[/snapback][/right]

Report, edit, etc...Posted by KABOOM on 2006-01-06 at 13:28:26
RunAIScriptAt(Set Generic Command Target, nuke1); thats all it says how would it work it doesn't know where the nuke is... what u want me to tell them to patrol there? But that wouldn't work and btw that action was copied from starforge
Report, edit, etc...Posted by Kenoli on 2006-01-06 at 16:15:45
"Set Generic Command Target" moves the 'generic command target', a point on the map, to the target location.
So, RunAIScriptAt(Set Generic Command Target, nuke1);.
Now it's at 'nuke1'.

"Make These Units Patrol" makes units at the target location patrol to the command target.
Now that you've set the command target, use this script to make the units move.
RunAIScriptAt(Make These Units Patrol, nuke2);.
All the units for current players at 'nuke2' will patrol to 'nuke1'.

Simple as that.
Report, edit, etc...Posted by KABOOM on 2006-01-07 at 12:32:11
sounds promising i'll try it when i have the time. Gotta prepare for the ctf tourny biggrin.gif We gonna win then lose all the prize money when senv5 1337 finishes pinch.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-07 at 21:29:03
We lose all of our minerals? I better spend mine wisely.

*looks at minerals*

Then again, it won't be much of a loss.
Report, edit, etc...Posted by Snipe on 2006-01-07 at 22:46:10
hum, i dont' think i ever saw a map with moving nukes.. I wander what its like.. What would you use it for. I'm guessing a bound but thats just me?
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