Staredit Network

Staredit Network -> Concepts -> EUD: Mouse movement.
Report, edit, etc...Posted by Doodle77(MM) on 2006-01-01 at 22:07:50
Because someone asked if it was possible to detect mouse position i made this concept map:[attachmentid=16508]
Move your mouse to a corner to make the marine move in that direction.
The problem with this method is that A: its hard to make it so that when you move your mouse into an entire location something happens, and B: your mouse will scroll when you move it to a corner.
Report, edit, etc...Posted by The_Shattered_moose on 2006-01-01 at 23:10:17
Its really cool, but wouldn't it cause a desynch in multiplayer, just like screen location?
What about making spots other than the corners do things, is that possible as well?
Report, edit, etc...Posted by Rantent on 2006-01-02 at 00:34:46
OMG I see potential for a 12x20 game fo some sort.

Maybe chess or something.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-02 at 00:49:09
Or you could use the handy dandy

"Center View"

and...

"Hyper Triggers"
Report, edit, etc...Posted by Doodle77(MM) on 2006-01-02 at 18:33:25
im working on locations. it requires special data files for TriggerDuplicator
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-03 at 00:37:49
EUD's are great...

If only someone could smoothly incorporate them into an editor like EXTRA EDITOR, Along with extra abilities like starforge has, it would be SO much easier and cleaner.
Report, edit, etc...Posted by Syphon on 2006-01-03 at 00:41:21
QUOTE(Mp)Shorty @ Jan 3 2006, 12:37 AM)
EUD's are great...

If only someone could smoothly incorporate them into an editor like EXTRA EDITOR, Along with extra abilities like starforge has, it would be SO much easier and cleaner.
[right][snapback]397038[/snapback][/right]


If you've ever used uberation, it has a point and click trigger editor.
Report, edit, etc...Posted by PCFredZ on 2006-01-03 at 19:46:06
QUOTE(Nano_ @ Jan 2 2006, 12:49 AM)
Or you could use the handy dandy

"Center View"

and...

"Hyper Triggers"
[right][snapback]396215[/snapback][/right]

Will not work well. Spaz.
Report, edit, etc...Posted by Joshgt2 on 2006-01-03 at 20:33:44
QUOTE(Syphon @ Jan 3 2006, 12:41 AM)
If you've ever used uberation, it has a point and click trigger editor.
[right][snapback]397041[/snapback][/right]

But that trigger editor is not a big user friendly thing sometimes... A lot of people don't understand what the needed information they need to put into the program for some of the conditions...
Report, edit, etc...Posted by Deathknight on 2006-01-03 at 21:41:44
If they can't understand that, then they can't understand this.
Report, edit, etc...Posted by Syphon on 2006-01-03 at 22:35:00
Here here, it's not complex at all. After I make my initial trigger in Uberation I make the rest in SCMDraft.
Report, edit, etc...Posted by MindArchon on 2006-01-04 at 04:10:25
QUOTE(Moose77 @ Jan 2 2006, 04:33 PM)
im working on locations. it requires special data files for TriggerDuplicator
[right][snapback]396685[/snapback][/right]


If you need any help on the format or writing them, give me a shout
Report, edit, etc...Posted by Doodle77(MM) on 2006-01-04 at 17:15:05
yeah, i tried making them, just editing the unitlist.ini file but it didnt work.
Report, edit, etc...Posted by Chronophobia on 2006-01-05 at 06:28:52
This thing can make the beginning of real "don't touch the wall" games!
Report, edit, etc...Posted by Clokr_ on 2006-01-05 at 07:09:07
EUDs lol...
Where have I been all this time? DK discovered them while I was away heh
Cool map anyway =P
Report, edit, etc...Posted by AgenT_Nick on 2006-01-05 at 16:00:41
could be used for bounds and such
Report, edit, etc...Posted by Red2Blue on 2006-01-05 at 16:19:30
Trigger duplicator became easier to use with the new version that just came out which is now in the DLDB. 0.95. It has a bunch of nifty stuff that may help in making eud stuff.
Report, edit, etc...Posted by n0b0dy- on 2006-01-06 at 17:40:08
QUOTE(Red2Blue @ Jan 5 2006, 04:19 PM)
Trigger duplicator  became easier to use with the new version that just came out which is now in the DLDB. 0.95. It has a bunch of nifty stuff that may help in making eud stuff.
[right][snapback]399166[/snapback][/right]


yup yup + uber@tion is good too
Report, edit, etc...Posted by Doodle77(MM) on 2006-01-06 at 19:28:42
but doesnt do things fast.
Report, edit, etc...Posted by Red2Blue on 2006-01-06 at 19:57:49
Depending on your computer speed, you can literally create every single eud trigger you need in 40 seconds! What glory is that? Now we can no longer complain about how some EUD triggers *cough* hp detecting *cough* can now be done as easy as pie.
Report, edit, etc...Posted by n0b0dy- on 2006-01-06 at 20:54:31
QUOTE(Red2Blue @ Jan 6 2006, 07:57 PM)
Depending on your computer speed, you can literally create every single eud trigger you need in 40 seconds! What glory is that? Now we can no longer complain about how some EUD triggers *cough* hp detecting *cough* can now be done as easy as pie.
[right][snapback]400310[/snapback][/right]



crazy.gif dont give them ideas like that! cool1.gif
Report, edit, etc...Posted by nimadude on 2006-01-08 at 16:37:49
this doesnt work for me.. I tried moving my mouse everywhere, to every corner, he doesnt move.
Report, edit, etc...Posted by Doodle77(MM) on 2006-01-08 at 16:40:45
Youre using a mac. EUDs dont work for macs .
Report, edit, etc...Posted by nimadude on 2006-01-08 at 17:21:58
QUOTE(Moose77 @ Jan 8 2006, 01:40 PM)
Youre using a mac. EUDs dont work for macs .
[right][snapback]402090[/snapback][/right]


lol no im not im using pc..
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-08 at 23:19:57
What is the condition name in uber@tion for mouse position detecting, and how can it be done?
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