Staredit Network

Staredit Network -> UMS Assistance -> [SOLVED] Force Lift off/land
Report, edit, etc...Posted by Carlsagan43 on 2006-01-02 at 23:04:08
Is there anyway to force a building to land somewhere?
Report, edit, etc...Posted by KABOOM on 2006-01-02 at 23:10:04
nope but u can just do this

Trigger
Description:
lift building
Players:
¤ whoever
Conditions:
¤ whatever
Actions:
¤ center location on building owned by player at location
¤ remove 1 building at location
¤ create 1 building with properties (in transit)
¤ order building at location move to location
¤ comment



Trigger
Description:
land
Players:
¤ whoever
Conditions:
¤ current player brings atleast 1 building to location
Actions:
¤ center location on building owned by player at location
¤ order building to move to location
¤ remove 1 building at location
¤ create 1 building at location
¤ comment


biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-02 at 23:45:26
But thats not actually lifting off, you can create your own AI script to do this.

Unfortunately, I have no knowledge on that.
Report, edit, etc...Posted by Red2Blue on 2006-01-03 at 14:37:20
Most ai script makers still exist. They are hidden around everywhere. I had one once, it worked fine. I doubt it works now. It used to modify a current existing ai instance and allowed you to perform whatever instances you'd like. Ill try to find it and submit it to dldb if I can. Maybe you can get it to work on this new patch.
Report, edit, etc...Posted by Syphon on 2006-01-03 at 14:40:06
Has anyone tried making a air location and telling all buildings to move to a ground location?
Report, edit, etc...Posted by Joshgt2 on 2006-01-03 at 16:42:32
Wasn't there a tutorial on this in the triggers tutorial section? I thought I saw something in there before. I will try to find it again but I don't know which title it was under. dry.gif
Report, edit, etc...Posted by Carlsagan43 on 2006-01-03 at 17:52:12
im not looking into modding, and I cant have the building destroyed or handed off to another player, since that would make it lose its hotkey number.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-06 at 00:00:42
QUOTE(Syphon @ Jan 3 2006, 01:40 PM)
Has anyone tried making a air location and telling all buildings to move to a ground location?
[right][snapback]397392[/snapback][/right]


The ground and air selections for a location is for detecting units only.
Report, edit, etc...Posted by Carlsagan43 on 2006-01-06 at 12:43:27
OK i think I got it. I was making a map on installation terrain, and the buildings cannot be created by trigger ( for some weird reason, bunkers can be created but not a barrack.) I had the special building terrain underneath but it still wouldn't work. Basicallly the fix is that the building is continually moved to the loaction it is supposed to be at not matter if it has lifted or not. Thanks anyways
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