Is there anyway to force a building to land somewhere?
nope but u can just do this
| Trigger |
| Description: |
| lift building |
|
| Players: |
| ¤ whoever |
| Conditions: |
| ¤ whatever |
| Actions: |
¤ center location on building owned by player at location
|
¤ remove 1 building at location
|
¤ create 1 building with properties (in transit)
|
¤ order building at location move to location
|
| ¤ comment |
| Trigger |
| Description: |
| land |
|
| Players: |
| ¤ whoever |
| Conditions: |
| ¤ current player brings atleast 1 building to location |
| Actions: |
¤ center location on building owned by player at location
|
¤ order building to move to location
|
¤ remove 1 building at location
|
¤ create 1 building at location
|
| ¤ comment |

But thats not actually lifting off, you can create your own AI script to do this.
Unfortunately, I have no knowledge on that.
Most ai script makers still exist. They are hidden around everywhere. I had one once, it worked fine. I doubt it works now. It used to modify a current existing ai instance and allowed you to perform whatever instances you'd like. Ill try to find it and submit it to dldb if I can. Maybe you can get it to work on this new patch.
Has anyone tried making a air location and telling all buildings to move to a ground location?
Wasn't there a tutorial on this in the triggers tutorial section? I thought I saw something in there before. I will try to find it again but I don't know which title it was under.
im not looking into modding, and I cant have the building destroyed or handed off to another player, since that would make it lose its hotkey number.
QUOTE(Syphon @ Jan 3 2006, 01:40 PM)
Has anyone tried making a air location and telling all buildings to move to a ground location?
[right][snapback]397392[/snapback][/right]
The ground and air selections for a location is for
detecting units only.
OK i think I got it. I was making a map on installation terrain, and the buildings cannot be created by trigger ( for some weird reason, bunkers can be created but not a barrack.) I had the special building terrain underneath but it still wouldn't work. Basicallly the fix is that the building is continually moved to the loaction it is supposed to be at not matter if it has lifted or not. Thanks anyways