There's no tutorial for this

.
For what?
I think your asking if a vulture can regain spider mines, and if thats the case then...
[center]No.[/center]
Well, theres no way as far as I know that you can make a vulture automaticaly get new spider mines.
What you could potencialy do is just make a trigger replace the old vulture, thats about it.
There is NO way to do this. Trust me, I've been reading topics about this like once every month. And I've been here a long time.
I would recommend either killing and recreating the vulture, or using triggers to create the spider mines somehow.
If what you are trying to do is lay spider mines where you want you can also use a defiler and replace dark swarm with spider mines...
| Trigger |
| Players: |
| ¤ Your player |
| Conditions: |
| ¤ Current player commands at least 1 Dark Swarm |
| Actions: |
¤ Preserve Trigger
|
¤ Center location MakeSpiders* at Dark swarm of Current Player
|
¤ Kill 1 dark swarm for current player at anywhere
|
¤ Create 1 Spider mine at TempSpiders* for Current Player
|
| ¤ Move all spider mine for current player at TempSpiders* to MakeSpiders* |
*MakeSpiders = make a 2x2 location
*TempSpiders = get a small piece of land somewhere and make this location
But if you use this make sure dark swarm costs 0, or if you want to make it like a spell make it cost something, well you decide...
Good luck!
You can actually create spider mines via triggers, you don't have to move pre-placed ones; I did it before. But great idea with the defiler and dark swarm.
Actually I kinda want to place spidermines directly. Here's what I want to do:
Vulture places spidermine
Spidermine is replaced by burrowed lurker at the same spot.
The reason I don't want to use dark swarm or spell-detection for this is b/c I have walls and I don't want them to be placed under any building or have the placement be offset if it is illegal to place it directly in the center of the spell.
My current mechanism for this is using a infested terran to attack a certain spot on the ground, and when it blows up, a lurker gets placed as well as a new infested terran on top of it.
The only downside to this is that each time you place a lurker, you have to reselect the new infested terran, which can be annoying. That's why i was going for vulture b/c the vulture will stay selected, while the spidermines get replaced. If only there was a way to renew the stock of spidermines for a vulture without having it deselected.
Actually while I was typing this i thought of some other ways, using burrow detection with a hydra, or stimpack detection with rine (hp detection using EUD's)
I am not very familiar with EUDs, but you could always just simply have a unit and just move a civillian somewhere else whenever you want to place a spider mine.
Really, you can just make a 1x1 location around the civv in the middle of a 5x5 open area. That way, you can hotkey both the civv and the mine-layer, and just tell the civv to walk to any random place on the map, and he will set off the trigger. That's the best idea I could think of without using EUDs, but stim detection sounds like a good idea too

Sicarul, your trigger wouldn't work. Current Player doesn't control Dark Swarms, player 12 does.
Let's just say for now that it is impossible.
Try using a different system
