Blitzball
Blitzball was the super awsome mini-game from Final Fantasy 10
Progress
-Ideas•[progress]90[/progress]
-Terrain•[progress]100[/progress]
-Unit placement•[progress]100[/progress]
-Triggers•[progress]1[/progress] (o wow i still got alot ahead of me)
Specifications
-Players• 4 - Player
-Map tileset• Badlands
-Map size• 96x96
Introduction
At the begining of the map you well be able to choose your team(*teams listed below*). After you choose your team you will then be able to choose the position of your teams players(*listed below also*). The game istself is TB when it comes to choosing who to pass to and if to shoot or not or which skill to use to shoot or pass. Each player on the team will have 200 AP or Action Points to use skill during the game.
(more later)
Features
-Player InterfaceThere are 3 different Stat Skills for each player on a team, Shooting, Passing, and Blocking(for goalies blocking gets turned into Catching) Each skill contradicts itself when it comes to choosing options (to pass/shoot) For Example:
If one player on the team in control of the blitzball has a Passing Skill of 15 and the player trying to block him has a blocking skill of 10 when the playin in control tries to pass the other player will block him for 10, 15 - 10 = 5 so the player trying to pass will only have 5 passing skill left for the blitzball to travle to the other player he was passing to. The blitzball will loose passing as it travles so if it looses all of its passing skill befor reaching the player it was being passed to it will go to the other team(confusing, i know, but you will get it sooner or later). There can be more than one player blocking a single pass. Same goes for Shooting and Catching but you can also block a shot.
There are skills you can use to temporaraly boost your shooting/passing. Like Tidius Special Sphere Shot which randomly gives him a shooting skill boost of 1-8
(DO NOT get Skill Stats confused with Skills)
On offense you can only control the player that has the blitzball all other players will be controled by the computer. but when you make a sucsessful pass you will then control the player you passed to.
On defense its the same but you will be able to switch players just by unloading there unit from the dropship.
-What's new in your map that others have not done before?•The Stats Skill thing i belive has not been done before other then that i do not know
Details
-Teams• Tidius's Team -
Ject's Team-
Wakka's Team-
Yuna's Team-
Rikku's Team-
(will add a list of players later)
-SkillsCurrently just the leaders Unique Skills (others will be updated) They can possibly be changed (all players will not have a unique skill JUST the leaders)
• Tidius - Sphere Shot: Adds a random Shooting bonus of 1-8 AP Cost : 90
Wakka - Blitz Block - 10% chance to add +5 bonus to Block (RANDOM not player choice) AP Cost : none
Ject - Ject Shot: +2 Shooting Skill + paralizes the goalie for 2 blitzball turnovers AP Cost: 150
Yuna - Energy Pass - +2 Passing skill plus heal 30 energy to the player who recives it of it (if the enemy gets it they get the plus 30 also) AP Cost: 50
Rikku - Undecided
-Stat Skills Currently just the leaders (others will be updated) They can possibly be changed
• Tidius - Sh:15 P:11 B:13
Ject - Sh:16 P:10 B:15
Wakka - Sh:14 P:14 B:11
Rikku - Sh:7 P:13 B:14
Yuna - Sh:5 P:16 B:8
Screenshots / Demo
k i figured out how to post screenshot but i dont have any good ones right now ill post some later
Updates will come later feel free to post anything contructive
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