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Staredit Network -> UMS Assistance -> [SOLVED] Map Crashing
Report, edit, etc...Posted by (XCreepingDeathX) on 2006-01-03 at 18:58:57
OK, I recently finished my second ums map. It is a called 40-way lurker defense.

Everything worksthe way I want it too except for one thing. The map seems to crash starcraft for no apparent reason whenever the supply changes. THe crash does not take place at a specific change in supply, but seems to occur randomly. There are no illgeal units/trigggers, and I stacked very minimally.

All intelligent comments and suggestions are appreciated.
Report, edit, etc...Posted by LegacyWeapon on 2006-01-03 at 19:03:44
http://www.staredit.net/index.php?tutorial=98
Check this list first.
Report, edit, etc...Posted by (XCreepingDeathX) on 2006-01-03 at 19:09:29
QUOTE
High Index colors (Player color) like 145 and 255. Stick with colors 0-17
Maps with illegal dimension
Units placed off the edge of the map (buildings)
Placing sprites off the edge of the map.
Many sprites crash the game.
Illegal units may crash the game such as an Independant Command Center.
2x speed tends to crash the map.
Showing the portrait for a unit that does not exist. (including mission breifing)
Many units crash the game when disabled.
Placing a tile index that doesn't exist.
Having a building with 0 max HP. (Windows Only)
0 build time for units. (And then building them)

Its probobly 0 build time. Does this cause the map to crash everytime a unit is constructed at 0 build time? Or just at random?
Thanks for your help, I'm gonna change the build time and see what happens.

LW Edit: Minerals are great. So are quoteboxes wink.gif
Report, edit, etc...Posted by LegacyWeapon on 2006-01-03 at 19:10:27
Always.

I'm marking this topic as [SOLVED]. If you still have any further questions. You can either make a new topic or post here (after opening the topic again).
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