Staredit Network

Staredit Network -> UMS Assistance -> Forever Hallucinated Unit
Report, edit, etc...Posted by EcHo on 2006-01-03 at 19:50:21
Can you make a hallucinated unit stay forever without renewing it?
Report, edit, etc...Posted by Do-0dan on 2006-01-03 at 20:02:45
*breathes in a lung full of air* no
Report, edit, etc...Posted by Joshgt2 on 2006-01-03 at 20:28:37
You could use a HP detection system that when the energy of the unit gets to be one you could set up a trigger like this:
Trigger
Conditions:
¤ Unit energy is exactly 1
Actions:
¤ Center location "x" on unit at "anywhere"
¤ Remove unit from location "x"
¤ Create a unit at location "x" with 100% energy
¤ Preserve Trigger
This might not be the way you had in mind but this will work I believe. I used to do it this way.
Report, edit, etc...Posted by Urmom(U) on 2006-01-03 at 20:45:33
Hallucinations cannot be detected with triggers or affected by them I think. And Josh, that's unit energy, not Hallucinations.
Report, edit, etc...Posted by Syphon on 2006-01-03 at 21:43:52
Same way as broodling, just create it with properties hallucinated and 0% energy.
Report, edit, etc...Posted by Joshgt2 on 2006-01-03 at 21:58:09
QUOTE(urmom @ Jan 3 2006, 08:45 PM)
Hallucinations cannot be detected with triggers or affected by them I think.  And Josh, that's unit energy, not Hallucinations.
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DOH... wallbash.gif Why do I always mix things up?...
Report, edit, etc...Posted by Rantent on 2006-01-04 at 01:42:54
Hallucination can be affected by actions, but not detected by conditions. wink.gif
Report, edit, etc...Posted by HeRtZ on 2006-01-04 at 05:08:55
try an set the unit energy to 100 percentz0rs and keep it that way
Report, edit, etc...Posted by in_a_biskit on 2006-01-04 at 07:11:12
I'm pretty sure what a hallucination has isn't actually "energy", in the sense that energy is mana for casting spells; so setting energy to 100% using triggers actually doesn't work. A replacement of the hallucination every so often would work, but may be a little impractical. That said, I can't think of a better way of doing what you want to do...
Report, edit, etc...Posted by DryYJ on 2006-01-04 at 14:42:25
QUOTE(HeRtZ @ Jan 4 2006, 03:08 AM)
try an set the unit energy to 100 percentz0rs and keep it that way
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You cannot set properties for hallucinations. Also hallucinations are not detected when entering locations just so you know.
Report, edit, etc...Posted by Sicarul on 2006-01-05 at 18:02:46
If you exactly calculate the hallucination's duration then may be you could use exact death triggering a few death counters before it dies to replace it... i guess it can be done...

Addition: You can center them locations??? if not nvm...
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