QUOTE(LegacyWeapon @ Jan 4 2006, 06:47 PM)
Multiple triggers with waits tend to make the waits stack up.
I suggest you use a Death Counter in place of it.
http://www.staredit.net/index.php?tutorial=124Or you can use a Physical Timer (which is easier to understand).
http://www.staredit.net/index.php?tutorial=167[right][snapback]398516[/snapback][/right]
What I'm trying to do is the equivalent of trying to build a Dark Templar in Brood War. This will accomplish the same thing as that, and will spawn them by a gateway that the player has built. This would be how it works:
1. Player places a unit on "Warp in Dark Templar" beacon
2. If player meets requirements for warping in a Dark Templar, text message "Warping in Dark Templar..." will appear on screen, and the appropriate amount of resources will be subtracted from the player's total
3. After the wait time is up, the Dark Templar will spawn at a gateway, a minimap ping will ping where it spawned, and the "Dark Templar Ready" wave from Brood War will play (signaling that said unit is ready)
I'm not quite sure if you understood this. I'm not trying to spawn a Dark Templar a certain way into the game, I'm trying to spawn it a certain time after the player requests one be made. By the way, I'm spawning a hero Dark Templar with the same stats as a Brood War regular Dark Templar. The whole point is to make the map compatible with Starcraft and not just Brood War.
QUOTE(urmom @ Jan 4 2006, 06:48 PM)
Umm, do you mean the build time?
(Unit Settings>Select unit>Look at build time)
The "seconds" that it lists for a unit's creation go by at a differnet pace than 1000 trigger "milliseconds" would, meaning that they aren't compatible and thus are useless for my purposes.