QUOTE(Kumano @ Jan 7 2006, 04:06 AM)
To make it do something that does damage over time, you would require EUD conditions to detect health and lower it depending on what health it is at. This is not extremely useful unless in an RPG where you only control one unit, since you need to know the unit number for EUD health detection, and with lots of units it would take far too many triggers. Modify unit hitpoints only sets the health, instead of subtracting/adding health.
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Oh.. I guess i don't use poison in my map:P