Isiris Rpg: War's End
In Isiris Rpg, you take on the role of a Soldier from a faction named Kurske. The Achea Empire and Siella Kingdom have been at war, and the Council of Siella has hired Kurske for support. Your journey will lead you to the front lines, the back routes, and the road to victory. The fate of Isiris is in your hands...
Basic story is after long years of war, both sides are on the move to end it once and for all. Your faction is hired, and order by the Siella kingdom to help them drive back the Acheans and claim Isiris. You will travel from your homeland to the front lines, From mountains to rivers and great forests you will have to vanquish your enemy and charge head on into their heartland.
You will be left in the dark as to the intentions of the war by both sides, But as for what you are being told, the Achea empire is a war mungering, greedy nation.
Features
• 4 Players
• Inventory
• 15 Levels
• Spells
• Treasure Chests (Random item)
Progress
Overall Progress•25%
-Terrain•60%
-Unit placement•20%
-Triggers•12%
-Ideas•80%
Specifications
-Players• The map will consist of 4 human players. Extra slot unkown.
• Kurske Captains
• 3 Computer players
• Achea Empire
• Siella Empire
• Special Units
-Map tileset• Jungle
The land is.. somewhat pathy to go along with your journey, but there are main roads inbetween your obstacles you get to use later. The land in some points is rocky and forests everywhere. Right now I am a bit confused on the terrain, part of me hates it and part of me loves it.
-Map size• 256x256
I tried to make everything seem small in comparison to your units to give it a larger effect.
Storyline / Introduction
Your leader has been paid for the Kurske faction to participate in the war. Not thinking its the best idea but accept for the honor of Kurske and to end this war. You set off down the south road to go straight to the Siella Capitol but get delayed by the Achean army along the way. This is were your actaul journey into the war will begin. You will have to play to figure out the rest (Really heats up!)
Game Play
-Player InterfacePlayers will choose their unit and go to the starting town of Kurske. When they step out in the world they are met by wandering enemies. When they come in contact with an enemy they go to a battle area for fighting. The entire game is not like this however. Some major events will put you on the field with numbers of units.
I may cut down on the levels, since a lot of units will be re-used in the game for large scale warfare. The battle system is very similar to that of Arcadia Rpg. Most of the special events will be your character fighting along side npc's in battles through the land, ranging in size from small skirmishes to large scale sieges. Thats why I want to keep unit balances somewhat equal so you just arnt slashing away at low level units.
The most unique battle I have to offer is the River battle, which is very fun and entertaining. The battles will give you the feeling of an actaull battle with units fighting around you.
Details
-Characters• I have selected four characters so far.
Kerrigan (Rogue)
Zealot (Warrior)
Goliath (Lancer)
Tassadar (Scholar)
-Items• Tonic
• Ether
• Elixir
-Spells• Healing
• Regenerate Shields
• Fire Blast
• Summons
• Critical strike
• Stealth
• Death blow
• Reinforcments *Special*
-Inventory• Inventory will be basic, when purchasing or picking up an item it will be moved to the inventory where you will have a probe and a use/pick up or discard beacon option. Only 6 items allow per inventory.
Screenshots / Demo
Made with Production
TemplateMost of the terrain is done, I finnaly fit in the main castle. The triggers are underway, the map is running smoothly. More updates to come.