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Staredit Network -> UMS Assistance -> Help with a custom AI System
Report, edit, etc...Posted by u_dunu_who_me_is on 2006-01-07 at 18:05:28
Hello everybody. As some of you may have seen, I am starting to finish up my latest game, Starwars: Battlefront. But I have a problem. I need a good AI system for the computer armies. The AI Scripts like 'Random/Strategic Suicide Missions' and 'Junkyard Dog Romaing' just won't cut it. I need something where I can use triggers to have units be sent all around the map, and to attack a base when no one is there, or come and defend a base when the other team is trying to capture it. I was going to use the 'Order' Trigger to do this, but the problem is that you can't set the amount of units it sends. Same with the AIScript 'Patrol to this Point'. I have also tried using ScAIEdit, which totally lost me. If anyone could help, I would greatly appritiate it. You can post here, PM me, or talk to on B.Net on UsEast - Dyce010. Again, you can find the official thread of my game HERE.
Thanks.
Report, edit, etc...Posted by M_s4 on 2006-01-07 at 18:22:30
First, if you're just going to have a single AI trigger to do all of this, that's insane and totally insane/out of the question because that it is pretty much impossible unless you are REALLY good at programming and can make an AI like that.

Now, you have to get a little bit more specific about it. Like, what happens if there is more than one base to attack. Also, this could easily be munipulated with like for ex. one marine attacks the comp's base, causing all of the units to retreat, making an empty base safe. Or you could make an "empty" base not be attacked by putting one marine at each of them. This could easily be fixed by specifying specific amounts for each number of units and having the corrosponding amount defend.

Also, if you do that, you might have units collide into each other and cause all the units to be stuck (because you know how stupid computers can be?)
Report, edit, etc...Posted by u_dunu_who_me_is on 2006-01-07 at 23:37:11
QUOTE(M_s4 @ Jan 7 2006, 05:22 PM)
First, if you're just going to have a single AI trigger to do all of this, that's insane and totally insane/out of the question because that it is pretty much impossible unless you are REALLY good at programming and can make an AI like that.

Now, you have to get a little bit more specific about it. Like, what happens if there is more than one base to attack. Also, this could easily be munipulated with like for ex. one marine attacks the comp's base, causing all of the units to retreat, making an empty base safe. Or you could make an "empty" base not be attacked by putting one marine at each of them. This could easily be fixed by specifying specific amounts for each number of units and having the corrosponding amount defend.

Also, if you do that, you might have units collide into each other and cause all the units to be stuck (because you know how stupid computers can be?)
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No, I wasn't planning to have all this in one trigger. And I think I was pretty specific about what some of the things I wanted. Please read my full post before saying I don't enough information. closedeyes.gif

QUOTE
I need something where I can use triggers to have units be sent all around the map, and to attack a base when no one is there, or come and defend a base when the other team is trying to capture it. I was going to use the 'Order' Trigger to do this, but the problem is that you can't set the amount of units it sends



Anyway, some of your ideas are pretty cool and i hadn't though of them. But a problem is like I said above, you can't order a certain amount of units to move/attack/patrol somewhere.
Report, edit, etc...Posted by Syphon on 2006-01-07 at 23:58:46
Jus run the default AI scripts like strategic suicide missions?
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