This is another map off my list of "wanting to do but haven't the time/patience/gumption to get started". It's going to be a movie. Similar in many respects to Kill Me!'s style, with scene select and some degree of interaction, but I'm gonna take what I learned from then and try to do better this time.
For instance:
- Scene selection is now done with a vote system (with a time limit that begins as soon as the first person makes their choice).
- Larger map size for movie scenes (less terrain recycling).
- 3 computer players instead of just 2 (more trigger flexability, and as far as I'm concerned the percentage of full house games no longer justifies sacrificing flexability to add one or two more player slots).
- Scenes will be replayable (will require some extra heavy duty trigger work).
- Ban system (as loath as I am to have it, there are people who just won't shut up, or else just too damn laggy.)
- Control panel options: Forced view toggle (constant 'center view' over the action), overlapping text toggle, autoplay vs. scene select, and vote-based scene select vs. topmost player-only select.
- Ending scene now a selectable option (only after 70% of the other scenes have already been viewed.)
- "Outtakes" available once all prior scenes have been seen (optional).
So that's the current list of functionality features that will be involved, which is entirely open to change should need or other considerations become present. I figure though that I'm better at doing functionality than content, generally speaking, so I'm going to do something I've never done before with a Starcraft map: Collaborate!
I need your help! I'm not talking about just giving suggestions or sideline brainstorming, I mean actual collaboration. Of course, to participate with the actual mapping portion, you will have to have a some degree of map making skills and experience, and you will have to learn a bit about how I do my trigger systems, as I'm not actually going to do any of the scene making of this myself! You are.
I won't be setting any strict participation requirements (yet), but if you are to participate I will be setting quality minimums for each part under your charge. This will be handled in a sort of "pass the baton" kind of way, unless I can decide on something better. That is because there's just no effective way that I know of for people to branch off and tackle parts on their own seperately and bring them all together in the same map, I'm afraid, short of a new utility for that purpose or some messy process of copying triggers, strings, locations, units, terrain, sounds, etc. between maps. That will be the only
real challenge involved with this, though.
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Ok so, to the point: what's it about? This will be a collection of skits about all the little quirks, flaws, bugs, inconsistencies, exaggerations, conundrums (sp), and general programming laziness involved with Starcraft. I'm aiming for a PG-13 at worst kinda movie, as seriously: you don't have to stoop to vile pornographic/sadistic crap to make good entertainment. Besides, staying within those boundaries makes it a test of skill and creativity, but I don't really think that should be too much of an issue anyway.
So how are we going to begin? Brainstorming. I need ideas. The rule with brainstorming is not to be critical of any ideas, no matter how far fetched they may seem, whether they've been mentioned before, etc. Frankly, I haven't really thought of ANY ideas yet to make spoofs out of, so you can rest assured this is a blank slate we're working with here. I might think of some along the way, though, but instead of deciding myself on which get to make the final cut (which'd probably end up being my own, given my ego

), I'll probably end up doing something like a poll or a process of elimination thing, or both, when the time comes. For now though, anything goes! Let's get the ideas rolling!
P.S. So as to make Yoshi's renewal of his hosting worthwhile, and because frankly, all the best map makers hang out here anyway

, I'm making this thread exclusive to these forums. This will be a community-centered project, which I'll do my best to lead and manage, but the main content will be coming from you!
Also Note: This will be my FINAL
new starcraft project, though I will be concurrently finishing Trigger Happy Offense, after which I will officially retire from Starcraft map making and move on to (hopefully) Better Things . Time to go out with a bang!