[attachmentid=16778]
See, I did what LegacyWeapon said in "concept" I actually made it work. But the .WAV either wont fire fast enough or just dont fire.
Check it out and help! First kill, i hear, the rest no no.
Oh and dont worry about the first 3 triggers that i disabled.
EDIT: you know i kinda hear the wav, lol maybe the wav's sound is too small.
Well, i'll leave it up here for urmom to see
Thanks man, I needed this a lot for my map. I switched it with the ghost and it works. Remind me if I don't to put you in the credits.
Crap, when I implemented this into my map, it didn't work. My ghost is in slot #16 though.
Wrong forum, PFJ, haha.
On the other hand, perfect bullet system. I'm sure the arrow sound would come out a lot nicer if you used a Mute Unit Speech action.
Nah, it's right. He needs help figuring out why the sound plays late or messes up.
Any help to my edit?

QUOTE
On the other hand, perfect bullet system. I'm sure the arrow sound would come out a lot nicer if you used a Mute Unit Speech action.
Dont you been arrow system

Urmom,
legacy told me UnitID # is just the order you place units
So if you placed Ghost first and 10 zergligns after,, and 2 Startlocation, it would be
UNITID#1 = Ghost
UNITID#2 = Zergling
UNITID#3~10 = Zerlging
UNITID#11 = Starlocation
etc.. It doens't matter what starforge says
awesome system.. i couldnt get it to work for myself.. but you seem to have got it.
QUOTE
Crap, when I implemented this into my map, it didn't work. My ghost is in slot #16 though.
It doens't matter if ghost isn't #16 in starforge
Howcome it doesn't work in my map then? Any suggestions on to fixing it?
[attachmentid=16794]
How come one swith in there is #0? and other 3 are 6
Well.. when did you place ghost? If you placed them 1st, It will be UnitID:1
For mine, i placed at 30th, so my kerrigan was UnitID:30
What the hell, that is SCM Draft messing around with my triggers.
I placed my ghost as the 16th unit. Let me try fixing that to see if SCM Draft was the problem the whole time.
if it is 16th, just copy and paste my triggers that i disabled

. Because those
were the triggers for UnitID:16
Don't forget to count the goliath's and the Siege Tanks as 2 units, since each has a subunit that fills up a spot. That could be your problem.
Umm, I think I have found the problem. I forgot to count the floortraps that I added in as units, I thought they were sprites.
Could you re-do the trigger to make it so that the ghost will be slot #43 I think. (SCM Draft said 8/43 units and the ghost was the last one I placed so I guess it's the 43rd).
just do Uber@tion trigger again with same death counters and stuff. Just for UnitId put as 43, yes i know its a pain. But its worth it.

Ok, I just did it for unit slot 43 and nothing happens still. EUD triggers never work for me

. I'm trying to see if the ghost is in slot 43 with SCM Toolkit but SCM Toolkit won't work. Any suggestions?
Wait for Uber@tion 3?

Hmm, very weird, I added in a sound file and now the trigger works perfectly! Thanks for the help.
so how do u make this? i sitll dont understnad it. Cna u tell me what the numbers in deatrhs mean?
Uhh UED triggers where disabled a long long time ago becuase of update, they made it so a unit can shoot out anything (nuclear bombs, goliaths, etc)
Or so SC_Bonus says...

Only Actions were disabled.
QUOTE
Hmm, very weird, I added in a sound file and now the trigger works perfectly! Thanks for the help.
I didn't actually help though, lol. Well if it worked, great! I can close this now
