Staredit Network

Staredit Network -> UMS Assistance -> [SOLVED] EUD condition
Report, edit, etc...Posted by PodFedJay on 2006-01-08 at 20:06:52
[attachmentid=16778]

See, I did what LegacyWeapon said in "concept" I actually made it work. But the .WAV either wont fire fast enough or just dont fire.

Check it out and help! First kill, i hear, the rest no no.

Oh and dont worry about the first 3 triggers that i disabled.

EDIT: you know i kinda hear the wav, lol maybe the wav's sound is too small.
Well, i'll leave it up here for urmom to see
Report, edit, etc...Posted by Urmom(U) on 2006-01-08 at 21:10:54
Thanks man, I needed this a lot for my map. I switched it with the ghost and it works. Remind me if I don't to put you in the credits.

Crap, when I implemented this into my map, it didn't work. My ghost is in slot #16 though.
Report, edit, etc...Posted by PCFredZ on 2006-01-08 at 21:11:37
Wrong forum, PFJ, haha.

On the other hand, perfect bullet system. I'm sure the arrow sound would come out a lot nicer if you used a Mute Unit Speech action.
Report, edit, etc...Posted by LegacyWeapon on 2006-01-08 at 21:17:00
Nah, it's right. He needs help figuring out why the sound plays late or messes up.
Report, edit, etc...Posted by Urmom(U) on 2006-01-08 at 21:25:23
Any help to my edit? blushing.gif
Report, edit, etc...Posted by PodFedJay on 2006-01-08 at 22:27:00
QUOTE
On the other hand, perfect bullet system. I'm sure the arrow sound would come out a lot nicer if you used a Mute Unit Speech action.

Dont you been arrow system tongue.gif

Urmom,
legacy told me UnitID # is just the order you place units

So if you placed Ghost first and 10 zergligns after,, and 2 Startlocation, it would be

UNITID#1 = Ghost
UNITID#2 = Zergling
UNITID#3~10 = Zerlging
UNITID#11 = Starlocation

etc.. It doens't matter what starforge says
Report, edit, etc...Posted by www.com.au on 2006-01-08 at 22:27:06
awesome system.. i couldnt get it to work for myself.. but you seem to have got it.
Report, edit, etc...Posted by PodFedJay on 2006-01-08 at 22:29:47
QUOTE
Crap, when I implemented this into my map, it didn't work. My ghost is in slot #16 though.


It doens't matter if ghost isn't #16 in starforge
Report, edit, etc...Posted by Urmom(U) on 2006-01-09 at 14:34:04
Howcome it doesn't work in my map then? Any suggestions on to fixing it?

[attachmentid=16794]
Report, edit, etc...Posted by PodFedJay on 2006-01-09 at 16:17:17
How come one swith in there is #0? and other 3 are 6

Well.. when did you place ghost? If you placed them 1st, It will be UnitID:1

For mine, i placed at 30th, so my kerrigan was UnitID:30
Report, edit, etc...Posted by Urmom(U) on 2006-01-09 at 17:35:29
What the hell, that is SCM Draft messing around with my triggers.
I placed my ghost as the 16th unit. Let me try fixing that to see if SCM Draft was the problem the whole time.
Report, edit, etc...Posted by PodFedJay on 2006-01-09 at 20:52:11
if it is 16th, just copy and paste my triggers that i disabled happy.gif . Because those
were the triggers for UnitID:16
Report, edit, etc...Posted by DiscipleOfAdun on 2006-01-09 at 21:08:48
Don't forget to count the goliath's and the Siege Tanks as 2 units, since each has a subunit that fills up a spot. That could be your problem.
Report, edit, etc...Posted by Urmom(U) on 2006-01-09 at 21:20:04
Umm, I think I have found the problem. I forgot to count the floortraps that I added in as units, I thought they were sprites. blushing.gif

Could you re-do the trigger to make it so that the ghost will be slot #43 I think. (SCM Draft said 8/43 units and the ghost was the last one I placed so I guess it's the 43rd).
Report, edit, etc...Posted by PodFedJay on 2006-01-09 at 21:28:23
just do Uber@tion trigger again with same death counters and stuff. Just for UnitId put as 43, yes i know its a pain. But its worth it. wink.gif
Report, edit, etc...Posted by Urmom(U) on 2006-01-12 at 18:11:06
Ok, I just did it for unit slot 43 and nothing happens still. EUD triggers never work for me pinch.gif . I'm trying to see if the ghost is in slot 43 with SCM Toolkit but SCM Toolkit won't work. Any suggestions?
Report, edit, etc...Posted by PodFedJay on 2006-01-13 at 18:41:57
Wait for Uber@tion 3? wink.gif
Report, edit, etc...Posted by Urmom(U) on 2006-01-13 at 19:40:44
Hmm, very weird, I added in a sound file and now the trigger works perfectly! Thanks for the help.
Report, edit, etc...Posted by r[s]t on 2006-01-14 at 00:09:07
so how do u make this? i sitll dont understnad it. Cna u tell me what the numbers in deatrhs mean?
Report, edit, etc...Posted by The_Crackhead on 2006-01-15 at 01:03:14
Uhh UED triggers where disabled a long long time ago becuase of update, they made it so a unit can shoot out anything (nuclear bombs, goliaths, etc)


Or so SC_Bonus says... ermm.gif
Report, edit, etc...Posted by Urmom(U) on 2006-01-15 at 14:55:00
Only Actions were disabled.
Report, edit, etc...Posted by PodFedJay on 2006-01-15 at 22:55:11
QUOTE
Hmm, very weird, I added in a sound file and now the trigger works perfectly! Thanks for the help.


I didn't actually help though, lol. Well if it worked, great! I can close this now smile.gif
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