I have two problems with my map at the moment. It's a diplo-style map. The first problem is the income. I have 4 cities and I only get income for 2. Then afterawhile I get income for other 2 and then sometimes all at the same time. Some other countries get every other turn.
Also, the other problem is my placement. I can't start with an addon to my CC or make it so it doesn't have to lift to build the addon? Can anyone take a look at this?
If you don't want your CC to lift when making additions, use SCMDraft to place buildings, I'm still looking at the triggers.
Okay, thanks.
ADDITION:
Bump. Still need help with the not getting cash for all cities at the end of timer thing.
Are you using hyper triggers? If so, try taking them out and placing them back in again. I used to have random problems in my maps until I was told to just try and "reset" my hyper triggers. Try it, it might work for you.
QUOTE(Joshgt2 @ Jan 12 2006, 05:42 PM)
Are you using hyper triggers? If so, try taking them out and placing them back in again. I used to have random problems in my maps until I was told to just try and "reset" my hyper triggers. Try it, it might work for you.
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I tried to do it without hyper triggers, then was told to put hyper triggers. Neither worked, but okay, i'll try it.
Put the hyper triggers all in a player that doesn't have a lot of wait actions.
Did. Hyper Triggers are the only triggers with that player
ADDITION:
Nope, didn't work

ADDITION:
Anyone?
I wonder, instead of a map, can you detail all the things your getting wrong?
Ok. There's a timer that goes aaaaat 3 minutes I think. When it ends, sometimes people don't get money or sometimes they only get money for 1 city.
Are you sure you have the income triggers tied to the correct player? Or possiblly you are missing a preserve trigger? Are you sure you have the correct amount of triggers tied to the correct amount of units?
Are you sure you are using the hyper triggers in the right place? The player that owns the hyper triggers cannot have any other waits tied to them.
Or maybe you need to redo the triggers. Are you targeting the correct players for the correct cities? Are your triggers even counting your "cities"?
I have the triggers set to both teams, which consist of all the players. And no, I didn't forget it.
You set it to teams? Okay. The problem may be that...
If you set it to teams, the triggers will run top to down as its supposed to. While its running it sees the conditions and proceeds with the actions, and if its cleared... it will not activate for any other players. For instance, if it were a switch, it would clear the conditions of the trigger and disallow the other players from experiencing the trigger even though they are part of the trigger. My suggestion would be to simply use the triggers for each player rather then a team (I used teams alot and i've had really bad experiences with them. Never use teams, save yourself some time).
By teams I mean forces. Always put triggers in the player's box. Or all players.
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So.. Put the checkboxes for each player or do you want me to make seperate triggers for each individual player?
Idealistically you should create a separate trigger for each player (this is the best way to make it work for each player).
But you can technically put a checkbox per player... technically...
Did you use a switch? I suggest using deathcounts for player to act as switches. This way you can never make a mistake with triggers. Setting the deathcount to 1 to act as set and 0 to act as cleared.
Don't be afraid to create a trigger for each player, sure its a little bit more work, but if its guarnteed to work, why not got the extra step? (some triggers should be checkboxed for players though, it takes time to learn which ones).
Tsk, tsk. AOE is not a turn-based game, but every map on B.net make it so.
Time to finish the one I started years ago.

Im not exactly sure how that post fit in here but okay. You are making a diplo?

Im sure it will be good.
Ok. I'll try checking it for each player first.
ADDITION:
Oh yeah, and uh, I have another problem too. Player 6 has a unique ability to build nexuses and generate 25 minerals every 5 seconds. But it makes it generate it like every 10 minutes. XD
QUOTE(Red2Blue @ Jan 16 2006, 04:42 PM)
Im not exactly sure how that post fit in here but okay. You are making a diplo?

Im sure it will be good.
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Diplos = turn based != AOE. I am not making a diplo.
QUOTE(ColdFusion @ Jan 16 2006, 05:11 PM)
Ok. I'll try checking it for each player first.
ADDITION:
Oh yeah, and uh, I have another problem too. Player 6 has a unique ability to build nexuses and generate 25 minerals every 5 seconds. But it makes it generate it like every 10 minutes. XD
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Wait block. Look it up.
You hit wait blocks galore!
There's so many waits in there, look up in the tutorial database for the:
Wait Blocks.
and
Deathcounters.