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Staredit Network -> UMS Production -> Controlling the Field
Report, edit, etc...Posted by PingTheCow on 2006-01-10 at 03:27:10
QUOTE

Controlling the Field


Game with a few added twists.




Progress


-Ideas
•95%

-Terrain
•80%

-Unit placement
•10%

-Triggers
•10%

-Expected Release
•February 1st



Specifications


-Players
•6

-Map tileset
•Badlands

-Map size
•256x256





Basic Rules


A Diplo like game with a few added twists. First you do not build units. They are flown in to your location. You start with one base that has one drop pad. You then control what is dropped in. Be it Infantry, Tanks, or Materials. Based on what you want dropped in it will take a different amount of time which could make or break a battle. Materials are needed to repair structures, vehicles, and to construct structures. Each drop pad also requires a radar station and a power generator to function, whichs adds more strategy.


Details

Time taken to drop in next to units.

-Infantry
•Marines (Marine) - 2 Minutes
•Machine Gunners (Hero Marine) - 4 Minutes
•Sharp Shooters (Ghost) - 2 Minutes 30 Seconds
•Medics (Medic) - 2 Minutes


-Vehicles
•Recon (Vulture) - 3 Minutes
•Medium Tanks(Siege Tank) - 5 Minutes
•Artillery (Hero Siege Tank) - 5 Minutes
•Mechs (Goliath) - 5 Minutes
•Constructer (SCV) - 1 Minute(Limit of one per base)

-Special Drops
•Materials (Minerals & Gas) - 2 Minutes
•Targeting Computer




Screenshots / Demo

Coming Sooon...





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Just a quick run down. I will add more later but time for sleep now. I will post screenshots probly within a day or two.
Report, edit, etc...Posted by nimadude on 2006-01-10 at 05:35:47
QUOTE(PingTheCow @ Jan 10 2006, 12:27 AM)
Just a quick run down. I will add more later but time for sleep now. I will post screenshots probly within a day or two.
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This sounds pretty fun- kinda like an altered version of SC.
Report, edit, etc...Posted by Javaboy on 2006-01-15 at 11:58:58
When the units drop in how many come? (not just 1 right?)
sounds like a good map , better than those other boring diplos wink.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2006-01-15 at 12:18:43
Sounds pretty fun most of the diplo maps are fun so I hope that this one will be too. Good luck on this
Report, edit, etc...Posted by Snipe on 2006-01-15 at 12:54:18
Interesting. How would you expect the difficulty of the map to end up. Having 6 players you must make it harder and some revives etc. But You have all your stuff down and hoping for a realease soon ^.^. Good job.
Report, edit, etc...Posted by u_dunu_who_me_is on 2006-01-15 at 13:34:54
Sounds like alot of fun! I really like your idea of having to drop in units/supplies. I think a cool idea would to have airstrikes. What you could do is when whenever you choose the airstrike, you get like an observer with a medium - large location following it. Then you move it to where you want the airstike to be, and then BBOOOMM!!!!!

Just an idea though bleh.gif I would really like to help test also biggrin.gif GL
Report, edit, etc...Posted by HorroR on 2006-01-16 at 18:29:29
I look forward to playing this. What buildings are we able to build/do they affect gameplay anyway?
Report, edit, etc...Posted by Freedawk on 2006-01-16 at 18:35:07
Hmm...Diplo type of map with some added features...

Lookin' good man. Hope you can get this map done.

Just release some beta maps before releasing the final map to check for bugs and stuff.
Report, edit, etc...Posted by Red2Blue on 2006-01-16 at 18:47:09
Im interested to hear about this kind of map. Hopefully we can see it "show its head" throughout the days. Maybe I can pwn some people in it as well. Good luck.
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-01-16 at 19:09:04
So can you take over other bases and stuff or are you just stuck with one? I think adding command posts will increase the games strategic level biggrin.gif Looks cool. GL
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