Controlling the Field
Game with a few added twists.
Progress
-Ideas•95%
-Terrain•80%
-Unit placement•10%
-Triggers•10%
-Expected Release•February 1st
Specifications
-Players•6
-Map tileset•Badlands
-Map size•256x256
Basic Rules
A Diplo like game with a few added twists. First you do not build units. They are flown in to your location. You start with one base that has one drop pad. You then control what is dropped in. Be it Infantry, Tanks, or Materials. Based on what you want dropped in it will take a different amount of time which could make or break a battle. Materials are needed to repair structures, vehicles, and to construct structures. Each drop pad also requires a radar station and a power generator to function, whichs adds more strategy.
Details
Time taken to drop in next to units.
-Infantry•Marines (Marine) - 2 Minutes
•Machine Gunners (Hero Marine) - 4 Minutes
•Sharp Shooters (Ghost) - 2 Minutes 30 Seconds
•Medics (Medic) - 2 Minutes
-Vehicles•Recon (Vulture) - 3 Minutes
•Medium Tanks(Siege Tank) - 5 Minutes
•Artillery (Hero Siege Tank) - 5 Minutes
•Mechs (Goliath) - 5 Minutes
•Constructer (SCV) - 1 Minute(Limit of one per base)
-Special Drops•Materials (Minerals & Gas) - 2 Minutes
•Targeting Computer
Screenshots / Demo
Coming Sooon...
Made with Production Template (keep this link to help propagate this template or you get smitten!)Just a quick run down. I will add more later but time for sleep now. I will post screenshots probly within a day or two.