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Staredit Network -> UMS Assistance -> EUD Health Condition
Report, edit, etc...Posted by AgenT_Nick on 2006-01-12 at 16:45:59
for my new map i have health pick ups and when u pick it up it will give you +25 Health.

What would be the conditions?
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-01-12 at 16:58:07
Are you saying like if you had... say 41% health that when you pick it up you get +25% making you 66%? If you are I dont even think its possible... Ive seen all these complex maps and none of them have it.
Report, edit, etc...Posted by M_s4 on 2006-01-12 at 17:02:03
Depends on the unit. If you have like a unit with 200hp and he has 100hp and if the guy picks up a unit you want it at 125hp. First you would need to open up Uberation and start making up triggers you would have it like this:

Condition:
Unit 12321 (yes you will need to know the Unit's ID) has exactly 100hp
Player 8 brings one "Healing thing" to Location "Guy1*"
Actions:
Remove "Healing thing" at Location "Guy1"
Unit 12321, exactly, 125hp

*have a location follow ur dude

It's kind of annoying because you can't just say +12 percent, but you have you do it for EVERY SINGLE HP!!! Also, units must be preplaced. Also, you got to do it with every unit you want to have this ability to. If you use NotePad and FindReplace syntax methods it might cut down some time. But the healing part you will have to do manually.

Edit: And yes, this is possible with EUDS.
Report, edit, etc...Posted by LegacyWeapon on 2006-01-12 at 17:22:24
QUOTE(M_s4 @ Jan 12 2006, 05:02 PM)
Also, units must be preplaced.
[right][snapback]403963[/snapback][/right]
Units do not have to be preplaced. As long as you know which slot they are in, it works.
Report, edit, etc...Posted by AgenT_Nick on 2006-01-13 at 15:35:43
because my map is gonna have pick ups and u have a 100 hp unit. i am willing to do all 99 triggers for the fun.
(well 198 because i want +50 HP also)
Report, edit, etc...Posted by M_s4 on 2006-01-13 at 15:47:58
Well it would be easy if you could syntax EUDS...can you?
Report, edit, etc...Posted by Doodle77(MM) on 2006-01-13 at 17:59:34
QUOTE(LegacyWeapon @ Jan 12 2006, 05:22 PM)
Units do not have to be preplaced. As long as you know which slot they are in, it works.
[right][snapback]403996[/snapback][/right]

Which generally means they have to be preplaced or you only have a few units on the map. There needds to be a unit mover in Uberation 3, so that you can rearrange the order of your units to work properly with duplicated EUD triggers.
Report, edit, etc...Posted by Syphon on 2006-01-13 at 18:16:30
Also, EUD actions don't work. So this is impossible.
Report, edit, etc...Posted by Kumano on 2006-01-14 at 06:55:37
Only EUD Actions were patched, this is a condition, which only reads the memory which is harmless, so it isn't patched.

QUOTE
Which generally means they have to be preplaced or you only have a few units on the map. There needds to be a unit mover in Uberation 3, so that you can rearrange the order of your units to work properly with duplicated EUD triggers.


Usually, however if you want a unit to change into a different unit, there is a way to make sure the created unit ends up in the same number, however it causes a lot of lag (it creates 1700 units so every unit slot is full, removes the unit that is currently 'Unit X', then creates the new unit, which has to end up in that slot since there is nowhere else to end up).
Report, edit, etc...Posted by AgenT_Nick on 2006-01-14 at 10:00:31
QUOTE(Syphon @ Jan 13 2006, 05:16 PM)
Also, EUD actions don't work. So this is impossible.
[right][snapback]404869[/snapback][/right]

this is possible you just put like:
bring unit to "heal 1 +25"
units hitpoints are exaclty 75%
player 7 brings 1 psi emitter to "heal 1 +25"

remove 1 psi emitter for p7 and "heal 1 +25"
modify hitpoints for unit at "heal 1 +25" to 100%
pressurve trigger

this will make the unit hp go up by 25.
i am willing to make 98* triggers for all hp.
also i gotta do this for +50 triggers also.
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