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Staredit Network -> UMS Assistance -> Help?
Report, edit, etc...Posted by EcHo on 2006-01-12 at 22:46:07
Im making path that are 1x1 tile path for a defense map.
The size is 192x192 map. Im trying to find a way so that you cant block the path.
The only thing I can think of is a anti block zerg ling which attacks from beginning to end. Is there any other ways? Not massive trigger / location ones
And the path have turns and all these things. Also i need help in making a unit not be able to move but still attack.

help plz, thx
Report, edit, etc...Posted by M_s4 on 2006-01-12 at 22:52:35
Umm....move all units from Location "Path" to location "TheirBase". This is really simple or is there something in your question that I'm not getting?
Report, edit, etc...Posted by O)FaRTy1billion on 2006-01-12 at 22:55:49
You could put a tile or unit seperating the path from where your units are located, and if there is air units then do a location to move back.
Report, edit, etc...Posted by Carlsagan43 on 2006-01-13 at 00:24:11
You could have the path on raised ground, and then have a triggers that moves a location that only detects on high gorund on your builder (or whoever)
Report, edit, etc...Posted by Diggidoyo on 2006-01-13 at 22:14:05
QUOTE(Echo @ Jan 12 2006, 09:46 PM)
Im making path that are 1x1 tile path for a defense map.
The size is 192x192 map. Im trying to find a way so that you cant block the path.
The only thing I can think of is a anti block zerg ling which attacks from beginning to end. Is there any other ways? Not massive trigger / location ones
And the path have turns and all these things. Also i need help in making a unit not be able to move but still attack.

help plz, thx
[right][snapback]404446[/snapback][/right]


For the first one, what ms4 said would work fine. Just have a location over the path that causes the units to return to their spot if they try to cross it. I wouldn't recommend carls suggestion becuase one of my biggest annoyances in defense maps is when the enemy units are on high ground, cuasing a 30% reduction in accuracy.

For your second question, it really depends on if its a human player or a computer player. But, speaking generally, put 2 locations on the unit, Location 1 and Location 2. Then have the unit constantly attack move from Location 1 to Location 2, and vice versa. With the help of hyper triggers this should stop the unit from moving but it would still attack.

ADDITION:
Oh and another thing, I think a 1x1 tile path for enemy units is much too small. Unless they come out at a time, you're going to run into problems with them crashing into each other.
Report, edit, etc...Posted by KaboomHahahein on 2006-01-13 at 22:22:54
Or you can burrow some units where you don't want the people to build. You wont see anything because you can see the burrowed computer units, things can walk over fine and you can't build on it.
Report, edit, etc...Posted by Carlsagan43 on 2006-01-13 at 23:59:58
QUOTE
For your second question, it really depends on if its a human player or a computer player. But, speaking generally, put 2 locations on the unit, Location 1 and Location 2. Then have the unit constantly attack move from Location 1 to Location 2, and vice versa. With the help of hyper triggers this should stop the unit from moving but it would still attack.


Ok, then invert them so the path is low and the surround is high
Report, edit, etc...Posted by Diggidoyo on 2006-01-14 at 01:45:53
QUOTE(carlsagan43 @ Jan 13 2006, 10:59 PM)
Ok, then invert them so the path is low and the surround is high
[right][snapback]405217[/snapback][/right]


haha I think you quoted the wrong quote. And yes that is a much better solution.
Report, edit, etc...Posted by atifshahid on 2006-01-15 at 18:28:12
You can create a trigger that order the unit to attack to the one place and preserver this trigger so that the unit can not move from that place. Then unit can attack while holding their possition.
Trigger
Description:
Hold possition while attacking
Players:
¤ Computer Player
Conditions:
¤ Always
Actions:
¤ Order unit to attack to the location
¤ Preserver the trigger


Report, edit, etc...Posted by Lithium on 2006-01-15 at 18:34:11
I think you should make one unit go at a time, because if they try to go all at once, it would get stuck.
Report, edit, etc...Posted by KABOOM on 2006-01-15 at 18:36:15
no u got the wrong just use move unit to a unplaceable location but it has to be ground because air units can go anywhere with a preserve
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