QUOTE(Echo @ Jan 12 2006, 09:46 PM)
Im making path that are 1x1 tile path for a defense map.
The size is 192x192 map. Im trying to find a way so that you cant block the path.
The only thing I can think of is a anti block zerg ling which attacks from beginning to end. Is there any other ways? Not massive trigger / location ones
And the path have turns and all these things. Also i need help in making a unit not be able to move but still attack.
help plz, thx
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For the first one, what ms4 said would work fine. Just have a location over the path that causes the units to return to their spot if they try to cross it. I wouldn't recommend carls suggestion becuase one of my biggest annoyances in defense maps is when the enemy units are on high ground, cuasing a 30% reduction in accuracy.
For your second question, it really depends on if its a human player or a computer player. But, speaking generally, put 2 locations on the unit, Location 1 and Location 2. Then have the unit constantly attack move from Location 1 to Location 2, and vice versa. With the help of hyper triggers this should stop the unit from moving but it would still attack.
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Oh and another thing, I think a 1x1 tile path for enemy units is much too small. Unless they come out at a time, you're going to run into problems with them crashing into each other.