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Staredit Network -> UMS Assistance -> [SOLVED] P12 help
Report, edit, etc...Posted by TurtleBoy on 2006-01-15 at 15:10:38
Hey I got a question about p12 trigs. I know that you can make p12 an enemy to other players, but can you make players an enemy to player 12?
Report, edit, etc...Posted by PCFredZ on 2006-01-15 at 15:18:39
Players 9-12 units behave erratically. They can attack units owned by other players, but it is inconsistent, so you shouldn't depend on it.
Report, edit, etc...Posted by frazz on 2006-01-15 at 15:58:39
I thought player nine was neutral, or is it?
Report, edit, etc...Posted by ZPD on 2006-01-15 at 17:17:19
Player 12 is neutral, Players 9-11 are not.

I don't believe you can make Player 12 an enemy since it's supposed to be the default neutral, but I've never actually tried it.
Report, edit, etc...Posted by atifshahid on 2006-01-15 at 17:53:13
Perhaps, it can be. You should try it and tell us what is the result. It can make maps better in fighting simulations as all 12 players can attack each others. ermm.gif
Report, edit, etc...Posted by Lithium on 2006-01-15 at 18:18:49
You can, use the Ai trigger, make location follow, set it to all enemy.
Report, edit, etc...Posted by Red2Blue on 2006-01-15 at 19:52:23
Why are you moving to p12 anyway?
If you are using all 8 players... I definitely suggest looking over the map again and removing some unneeded players in spite for the "p12" you are seeking.

I really hate p 9+.... they all act really strange and really unreliablly. They, on occasion, crash your map too... why rely on that?
Report, edit, etc...Posted by SkuLL on 2006-01-15 at 20:08:12
p9-p12 offen crash your map. that is true. why don't you use 1-8? p1-8 is usually enough for most maps.
Report, edit, etc...Posted by Red2Blue on 2006-01-15 at 20:09:08
"Usually" is definitely the key word there.
Report, edit, etc...Posted by SkuLL on 2006-01-15 at 20:14:11
lol red. yeah p1-8 is usually enough for most maps.
Report, edit, etc...Posted by Red2Blue on 2006-01-15 at 20:47:01
Would you like to post more info on your map TurtleBoy? If you did, we could help you avoid the p12 issue or find another way to getting your desired effect.
Report, edit, etc...Posted by Syphon on 2006-01-15 at 21:09:51
Hopefully DKs mod will alow us to bypass palyer limits and make maps with 20+ palyers.
Report, edit, etc...Posted by Demaris on 2006-01-15 at 21:12:34

Yep, were all waiting for DK to come up with some crazy discovery/invention again.
Report, edit, etc...Posted by Red2Blue on 2006-01-15 at 21:18:04
Or may it be that dk will not find a masterful solution to player max..
Report, edit, etc...Posted by PCFredZ on 2006-01-15 at 21:52:43
P9-P12 hasn't crashed any of my maps. But from what I've read, they're all neutral, with P12 having the special property of getting all units belonging to players who leave the game.
Report, edit, etc...Posted by DT_Battlekruser on 2006-01-15 at 21:53:17
Compiled answer: No. Player 12 units will always be neutral neutral.
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