I haven't either

I've beaten the story and got 78% but that's as far as I've gotten.
ADDITION:
QUOTE(Castaminator @ Jan 18 2006, 11:40 AM)
When I played this game, I thought it was 3D...
[right][snapback]409723[/snapback][/right]
The sprites are all just frames pulled from a 3D animation.
ADDITION:
Review #2: TIE FighterDeveloper: Laurence Holland
Publisher: LucasArts
Platform: PC
Released in: 1994 (Collectors' CD edition: early 1995)
Graphics - 10/10THE best graphic quality I'd ever seen at the time. Beautiful 3-dimensional models, up to 256 colors. The graphics quality certainly upped the value of the game. A later upgrade in the Collectors' CD-ROM edition upped the resolution to an amazing 640x480.
Sound - 9.5/10The sound quality was also excellent. High-quality (for the time) tracks pulled right from the movies (then digitized into a handy MIDI format) were augmented by superbly-done sound effects.
Gameplay - 9.5/10This was an amazing game, especially in its graphics, but also in its gameplay. The cockpit looked very convincing, and almost every gauge or display on it was actually a functioning part which could be knocked out of commission. From radar to a Combat Multiview Display which provided an actual real-time model of your target and listed its vital statistics to an Energy Placement Console to a shield/hull readout: it was all there. The difficulties of obtaining and destroying a target in three dimensions were very well captured.
Atmosphere - 9/10Most of what I was going to say here I already said in the gameplay segment, so I'll not bore you with any more details.
Controls - 9.5/10They couldn't have been better-done! All the controls made sense, from the weapon switching to the shield management to the throttle.
Overall - 10/10 (this is not an average)An absolute phenomenon! I've not found a better game in ages.
Pictures are sadly once again forthcoming.