I dont see how the kills to cash tutorial work in this type of situation. I understand the action part but not the condition part.
Condtion
¤ Current player Kills score is at least 500
I cant work with that. I need the condition set to the units. Current Player kills *marine
Then my action would be. Create 1 marine at location
I cant subtract kills or anything so i cant have an action setting kills to 0. Theres no such thing. (kills score is the score, point you get with each unit)
I need seprate triggers for almost each and every units.
Starting to agree with skull. Don't think it is possible.
ADDITION:
I no that they do that in the Pokemon maps. Just want to find an eaiser way to set this up. The only thing im thinking of is using the kills score system. Not the kill to cash but use the scoring for each an every unit. But 1 problem im having is where i come across 2 units with the same score such as a marine with a score of 100 and a scv with a score of 100.
Tutorial: Unit Kill ScoresADDITION:
Come to think of it. There are many units and buildings that arent being in use. Instead of creating the unit i killed i can create sumthing else. Use the Kill Score Condtion and set it to sumthing like this.
| Trigger |
| Description: |
| Marine: Trigger 1 |
|
| Conditions: |
| ¤ Kill score is exactaly 100 |
| Actions: |
¤ Create 1 *criter a location *spawn
|
¤ Subtract kill score to 100
|
| ¤ preserve tirgger |
| Trigger |
| Description: |
| Marine: Trigger 2 |
|
| Conditions: |
| ¤ Bring 1 critter at location *spawn |
| Actions: |
¤ Remove 1 critter a location *spawn
|
¤ Create 1 marine at location *player 1
|
| ¤ preserve trigger |