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Staredit Network -> UMS Showcase -> My "mecha-type game" Map Idea
Report, edit, etc...Posted by r[s]t on 2004-06-06 at 19:27:50
Here's an idea... im not actualyl makeing it ....yet buy tell me if its good and i'll consider...


Its a mecha-type game...

so basically ur a soilder in the future and theres a war going on etc....
You can go in a mech factory and get into your mech, and then go in part of a war (with a comp ally which is mainly the whole army other then you agaist another comp). OR you can go into this big crusier and to another planet and bust some bad guys there too. you infiltrate factorys with a.i. allies and try to capture base etc, and then the good guys get another base... but the bad guys can do that too... So what do u guys think? should i make this?



edit





Features

5 Planets

Planet 1-Town

Motel
Car shop (buy a car for faster travel on ground)
Airport (even faster travel)
YMCA (talk to people, hear rumors, upgrade infantry stats)
Factory (buy Mechs)

Planet 2-Barren planet

Hotel (Based on hte Hilton Hotel next to disneyland in california, elevators, escalater, fountain, chandelier, basement floor, ground floor w/ gift shops, restaurant & reception desk, 3 decks stories w/ 4 rooms each

planet 3&4-twin planets
unknown

planet 5
Seige game, enemy bases, battles

Planet 6 ENEMY PLANEt
Unknown
_______________________________________________________
___________

Command center
Dining hall, rooms, lockers,training room, etc

MAIN FACTORY
elevated mechs on sc floor, push a button, they slowly come down
rank creation (i will use broken tank sprites and sprites that look like sparks, at hte end of the lane will be complete tank

STARPORT
2 floors
sec floor, (grey circle on starports) where ships are parked
first floor, landing runway, airplane creation,
lobby, waiting room, terminal, coffeshop, gift shop, sleep room

_______________________________________________________
____________

Enemy

Bases infiltrate them in infantry to ue with mechs, but that could trigger a bigger resistance. IF you are infantry you can sneak in and hijack mechs etc

some bases are...

VOK BASE (voks = big ass mechs, RAYNOR MARINE, ULTRALISK, ARCHONS)

StarFLEET
Fleet factory

3 SATELLIES
they are for enemy defence, destroy them with force, infiltrate, or shut htem down in STARFLEET
Report, edit, etc...Posted by Staredit.Net Essence on 2004-06-06 at 21:43:01
Hmm....It Sounds good..But add a lil More to it...If u wanna Make it, Go for it. wink.gif
Report, edit, etc...Posted by EzDay281 on 2004-06-07 at 00:00:53
Sounds cool.
Some things that would be neat to add to it are the ability to:
Customize your mech. Each mech-type has a different amount of space it can have, and different weapons are worth different amounts of space. Like, you could buy a "Flame Defensive System" which is a bunker that follows you around, and some Firebats in it, the number of Firebats determining how many hardpoints it uses. Or you could have a Sieged Tank following you that's a "Long-Range Mortar Cannon". All kinds of fun with my idea!
Report, edit, etc...Posted by Yoshi da Sniper on 2004-06-07 at 00:01:48
This reminds me of the "mechwarrior" series, I love those games!
Report, edit, etc...Posted by TippyFreaK03 on 2004-06-07 at 00:05:02
so would the bunker with bats or the tank be cloaked? or could you see them? if you couldnt see them thats friggen sweet...
Report, edit, etc...Posted by .Coko[CK] on 2004-06-07 at 04:57:32
Well, it wouldn't be sweet, sometimes its best to have them in view, so that the game work correctly. smile.gif
Report, edit, etc...Posted by flipmonkey on 2004-06-07 at 12:41:50
it sounds good. tells us a little more about it.
Report, edit, etc...Posted by EzDay281 on 2004-06-07 at 15:37:15
QUOTE(Coko @ Jun 7 2004, 01:57 AM)
Well, it wouldn't be sweet, sometimes its best to have them in view, so that the game work correctly. smile.gif

Which is very true, because then you'd actualy be able to move your Goliath around without having to look for the distortion so you can find out if it'll be in your way and stop you from performing some very time-sensitive trick where you need to get past the one guard, set a distraction in the hall in that one area, hurry down the ramp... or something like that.
Report, edit, etc...Posted by .Coko[CK] on 2004-06-07 at 17:42:40
QUOTE(EzDay2 @ Jun 7 2004, 08:37 PM)
QUOTE(Coko @ Jun 7 2004, 01:57 AM)
Well, it wouldn't be sweet, sometimes its best to have them in view, so that the game work correctly. smile.gif

Which is very true, because then you'd actualy be able to move your Goliath around without having to look for the distortion so you can find out if it'll be in your way and stop you from performing some very time-sensitive trick where you need to get past the one guard, set a distraction in the hall in that one area, hurry down the ramp... or something like that.

As i've been saying all night, indeed!
Report, edit, etc...Posted by r[s]t on 2004-06-07 at 18:55:46
hmm thanks for the ideas...

heres another one but not sure how to make it...

so in your base there are too floors.... side view

and hte guy can go to the computer or sumthing and the mechs are stored from the second floor, so when u go to the comp thing it comes down... like an elevator..
so do ships, excep they are hangin.... only problem is how to i creat this effect? i dont want tge units to like teleport... i was thinking sumthing like tuxedo templar's kill me map when guy falls off cliff. but i want a floor thing consisting for 2x1 square terrain... so the gols is like standing on it and hte floor moves with it... you guys dig?

edit.. git got an idea... is it possible to move sprites around? it so, is it possible to make "terrain sprites" with a program and load them on starforge?
Report, edit, etc...Posted by EzDay281 on 2004-06-07 at 19:21:16
Err...
I have no censored.gif ing clue WTF you're talking about
Report, edit, etc...Posted by r[s]t on 2004-06-07 at 22:43:42
okay.. i'll use a beacon....
Report, edit, etc...Posted by Pinecone on 2004-06-07 at 23:02:08
QUOTE(r[s)
t,Jun 7 2004, 05:55 PM] terrain sprites

There is no such thing as a terrain sprite, and you cannot affect it in anyway.
Report, edit, etc...Posted by r[s]t on 2004-06-08 at 22:00:07
I think i'll start this when summer starts...

after i reformat...

anyone know how to reformat a comp?


i tried once, screwed up, had to use a pirated windows xp disk...

if u know how to get a real one (the one i used to have) please lemme know, i never got a boot disk for my comp...anys ways



anyone got an idea for a name for my map?
Report, edit, etc...Posted by xXLordSlippyXx on 2004-06-09 at 01:50:11
ummmm...why do the allies have to be comps?
Report, edit, etc...Posted by r[s]t on 2004-06-09 at 18:40:28
cuz ur just one guy... and umm the comp is the rest of the guy....
Report, edit, etc...Posted by Staredit.Net Essence on 2004-06-09 at 18:59:49
QUOTE(xXLordSlippyXx @ Jun 9 2004, 12:50 AM)
ummmm...why do the allies have to be comps?

Dude....thats like a poinhtless question.
Report, edit, etc...Posted by r[s]t on 2004-06-10 at 00:34:47
you guys wanna add some more ideas?
Report, edit, etc...Posted by Nozomu on 2004-06-10 at 01:13:30
Here's the start of a mech-type system I made a while ago. You're a Ghost, and you can enter and exit any of the mechanical units you find lying around by sieging or unsieging a Siege Tank. It's actually a cool system, I may still use it someday. Hope it can help you out.
Report, edit, etc...Posted by r[s]t on 2004-06-10 at 18:45:09
NICE! i but when it leaves the mech, it still belogns to me.. doesnt give back to p12

thanks alot

how about a title? lol
Report, edit, etc...Posted by Nozomu on 2004-06-10 at 20:47:17
Actually, it doesn't belong to you. It just retains your color. It actually belongs to Player 12. When a unit is given to P12 with triggers, it retains its previous color. Notice that you can't order the mechs you have abandoned around unless you get back in 'em.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-06-10 at 20:56:59
ooo...thats good..But theres another way mainly using the Move location...ohh...But that would take MAnY locations and make u look like a FoOL.So go with teh Siege Tank Thingy.Or like using A starport with options like if u build a Scout u enter a Mech if u build a Arb u like.,.....well u get it pinch.gif
Report, edit, etc...Posted by Locke on 2004-06-10 at 21:08:07
Make a heat factor every time mech moves out of location add heat and recenter
and you can buy better Cooling systems. I was thinking about a mech map so i have some more ideas too. THe tips sai the bunker will shoot from where it originally was if you move it so you'd have to use a flame trap, if you use a flame weapon your heat goes up more. Maybe make air and ground missiles with suicide units. I'll make a mech game some day.
Report, edit, etc...Posted by r[s]t on 2004-06-11 at 21:12:10
Features

5 Planets

Planet 1-Town

Motel
Car shop (buy a car for faster travel on ground)
Airport (even faster travel)
YMCA (talk to people, hear rumors, upgrade infantry stats)
Factory (buy Mechs)

Planet 2-Barren planet

Hotel (Based on hte Hilton Hotel next to disneyland in california, elevators, escalater, fountain, chandelier, basement floor, ground floor w/ gift shops, restaurant & reception desk, 3 decks stories w/ 4 rooms each

planet 3&4-twin planets
unknown

planet 5
Seige game, enemy bases, battles

Planet 6 ENEMY PLANEt
Unknown
__________________________________________________________________

Command center
Dining hall, rooms, lockers,training room, etc

MAIN FACTORY
elevated mechs on sc floor, push a button, they slowly come down
rank creation (i will use broken tank sprites and sprites that look like sparks, at hte end of the lane will be complete tank

STARPORT
2 floors
sec floor, (grey circle on starports) where ships are parked
first floor, landing runway, airplane creation,
lobby, waiting room, terminal, coffeshop, gift shop, sleep room

___________________________________________________________________

Enemy

Bases infiltrate them in infantry to ue with mechs, but that could trigger a bigger resistance. IF you are infantry you can sneak in and hijack mechs etc

some bases are...

VOK BASE (voks = big ass mechs, RAYNOR MARINE, ULTRALISK, ARCHONS)

StarFLEET
Fleet factory

3 SATELLIES
they are for enemy defence, destroy them with force, infiltrate, or shut htem down in STARFLEET
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