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Staredit Network -> UMS Production -> Legacy of the Rainbow Dragon
Report, edit, etc...Posted by justin_grant on 2006-01-17 at 21:23:51
The Fatigue system does not take effect outside of the stadium, as you are blessed with the ligtning of zeus, the trident of Poseidon, and the Scepter of Hera.

QUOTE

Legacy of the Rainbow Dragon

The legendary Rainbow Dragon calls on people from all corners of the land. He has called a fight, in honor of the gods. Nisaus enters the ring, In there, await her opponents... Imitia, Anyus, Ladius, Toreus, Skeloous. You are blessed with the ligtning of zeus, the trident of Poseidon, and the Scepter of Hera. But unfortuanatly, the Rainbow Dragon can overpower there powers, so don't get caught using them. The winner of the fight gets 1000 Drachma, a statue built in there honor, and free food for life... but the losers will be forced into prisonry, slaving for the Rainbow Dragon.



Progress


-Ideas
85
[progress]81[/progress]

-Terrain
0.89
[progress]0.89[/progress]

-Unit placement
0
[progress]0[/progress]

-Triggers
0
[progress]0[/progress]

Battle System
•Ideas
68
[progress]68[/progress]
•Progress
5
[progress]5[/progress]



Specifications


-Players
•Player One

-Map tileset
•Badlands

-Map size
•Largest (Forgot what size is largest)



Description

This Rpg will be the first, or if not ONE of the first maps to be a RPG and Turn Based, with a mix of defence and bound. This is goind to be really hard to make, but I plan on getting it done. It will have the triangley terrain, not square. I plan on having this done within the next three months, but you know what school does wink.gif.




Features


-Player Interface
•Pretty much an average Joe interface, not really sure yet.

-What's new in your map that others have not done before?
•Making it a bound, Defence, Rpg, and Turn Based.
•My combat system, wich shall not be givin out.



Details


-Characters
•Nisaus (you)
•The Rainbow Dragon
•Imitia
•Anyus
•Ladius
•Toreus
•Skeloous

-Weapons
•Sword (Defence)
•Rainbow Claw (Strength) {Secret Charry}
•Staff (Mana)
•Dual Daggers (Durability and speed)

-Items
•Consellation Disk (Get it from losing battles, helpful later on)
•Mana Potion
•Bag
•Health Potion

-Spells
Sword:
Slash of Rage: Kills all enemys within one square of you

Death Flurry: Makes all enemys within 3 squares of you turn into fire balls, and all attack eachother

Run and Hide: Only works when you have low health. It turns you into a cloacked dark templar and blinds all enemys close to you. Dark templar wont do any damage though.


Staff
Fire Balls: Spawns 10 infested Terrans, but they only last five seconds!

Mana Restore: Takes away x (undecided amount) of health and restores your mana that much.

Radiation: Kills all enemys that are within one square of you, enemys 2 squares away from you lose half health, enemys 3 squares lose 25% health, and enemys 4 squares away lose 10%.

Dual Daggers
Bombs: Creates ten spidermines, that will attack anyone (even you) in ten seconds.

Spikes: Spawns 2 Ally Lurkers that will attack anyone for 20 seconds.

Health Trick: Makes two medics healing you, but you cant attack.

Rainbow Claw
Kamakaze: Spawns fifty spidermines in random places all over the map, but deducts all mana, half fatigue, and half health.

Call On Army: Creates five dark templars, ten Lurkers, and Clones you twice. You'r army only lasts for five seconds

Mine Field: Spawns spidermines all over the arena, wich explode as they spawn. Keeps doing this for ten seconds.


-Battle System
-----------------------Fatigue-----------------------
•No attacking if there is to much Fatigue.
•With Max Fatigue, you will move slower, and start losing health.
-----------------------Battle Points------------------
•If you get to no battle points, you can't battle until you buy more.
•You can inflict Critical Hits if you maintain a good amount of battle points.
•With enough battle points, you fatugue lowers quicker.
-------------------------Mana-------------------------
•Spells Consume your mana
•With Max mana, your health increases more quickly
---------------------------HP---------------------------
•Moving with max fatigue kills your health
•With Max health your Mana regenerates Quicker.

-Units
Zerg
Medusa (Infested Kerrigan)
Cyclops (Hydralisk)
Sphinx (Ultralisk)
Cerberus (Broodling)
Delphyne (Mutlalisk)
Catoblepas (Zergling)
I decided to get rid of Amphisbaena
Basilisk (Devourer)
-------------------------
Protoss
Rainbow Dragon (Scout)
Nisaus
    a) Sword: hero Dark Templar
    b) Staff: hero High Templar
    c) Dual Dagger: hero Zealot
    d) Dragon Claw: hero Archon
Imitia (Dragoon)
Anyus (Probe)
Ladius (Archon)
Toreus (reaver)
Skeloous (Dark Templar)
-------------------------
Terran
You at beginnning (Civillian)


Screenshots / Demo




Made with production Template
Report, edit, etc...Posted by (DI)Yulla on 2006-01-17 at 22:12:15
Sounds good to me. I really like the drain system with fatigues. Ill be looking for this map when it is out... I want to play it... But one down part... it sounds all too familiar... i don't know where or why, but all too familiar...
Report, edit, etc...Posted by justin_grant on 2006-01-17 at 22:15:25
hmm... I still have some ideas to add, but I am not sure were. I will update this post once a day, but always check back smile.gif
Report, edit, etc...Posted by FatalException on 2006-01-17 at 22:20:02
Hmm... Honestly, I think it could use some work in the storyline and spells department. Also, this isn't the first turn-based SC map. also, more players would be good. "Daggers one in each hand" could be changed to "Dual daggers." Otherwise, sounds good. Good luck!

P.S.: If you need help with anything (especially storyline, I'm good at and like those wink.gif), ask me!
Report, edit, etc...Posted by justin_grant on 2006-01-17 at 22:26:33
This is just a quick post, tomorrow I will have the storyline finished, with better spells and everything. As I said, I will edit the top post once a day. School is just screwing up my brain tongue.gif

Edit: Decided to edit top post, doing this now.
Report, edit, etc...Posted by HorroR on 2006-01-18 at 21:04:07
Sounds interesting. I'd be glad to test. So what enemies are you going to make us fight?
Report, edit, etc...Posted by justin_grant on 2006-01-18 at 21:31:48
Lets see... you'll fight the main opponents and the dragon of course tongue.gif and you will have to fight some some cyclops, the Sphinx, Cerberus, Delphyne, maybe Medusa, catoblepas, Amphisbaena, two or three Basilisk, and a lot more. This is gonna be a huge map... I just started with terrain, so this will take a long time yet. And of course, as I said... this is gonna be a Greekish map. You will also be able to get help from the gods. Oh, and the only one I decided on the unit for is Medusa, who will definatly be infested Kerry.
Report, edit, etc...Posted by (DI)Yulla on 2006-01-19 at 14:27:29
Names derived from Greek myths? Why? just make new names yourself or take names from SEN. It is better that way...


Oh yea, If you need testers, tell me. Ill be glad to test this map for ya.
Report, edit, etc...Posted by justin_grant on 2006-01-22 at 19:08:02
Names from greece myths because this is based on Greece
Report, edit, etc...Posted by HorroR on 2006-01-22 at 19:11:09
Are you going to think of more spells, or is that it?
Report, edit, etc...Posted by PCFredZ on 2006-01-22 at 20:19:06
A lot of your spells won't work right because they rely on Set HP actions which could increase health instead of decreasing them.
Report, edit, etc...Posted by Cloud on 2006-01-22 at 20:45:15
QUOTE(PCFredZ @ Jan 23 2006, 01:19 AM)
A lot of your spells won't work right because they rely on Set HP actions which could increase health instead of decreasing them.
[right][snapback]411271[/snapback][/right]


^what he said^
Report, edit, etc...Posted by T-MaStAA on 2006-01-22 at 21:31:33
man, Im not even gona dignify this RPG with a response. (not the capitalised RPG)
Report, edit, etc...Posted by justin_grant on 2006-01-23 at 18:30:10
Yes there will be more spells, and the beauty of my attack system is that it will have a way around the problem... Ill be sure of it. Also, I dont have much time to work on this anymore... I was sure I was gonna make it but I am going to programming school so I have no time anymore. Someone can pm me and take this idea from me, or I can just take a year on it tongue.gif School takes away all my time for maps...
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