Staredit Network

Staredit Network -> UMS Production -> The Longest Day
Report, edit, etc...Posted by TheDaddy0420 on 2006-01-18 at 00:57:48
QUOTE

June 6th, 1944

user posted image

You are about to embark upon the great crusade.  A new normandy map that is accurate!!!  This map was intended for the entire normandy invasion, but as the map progressed it was decided to be changed into a two part map series.  The first part being the American stories.  The map has accurate normandy terrian, and finally (get ready for it) Hedgerows! 

Map Makers:
TheDaddy0420(formally known as STARS-Chris)
Shady.Aftermath


Progress


-Ideas 100%
-Common sense unit designs, e.i. marine=Allied infantry [Thompson]
-New sandbag bunker system, lurker+3 ves. sacks.
-Map designs cause new stratagies to be revealed
-Multiple 102mm artillary pieces must be taken out to stop the shelling of the invasion beachs(thats where ze airborne comes in!)
-Bunker system standard (Shoot the floor trap to kill bunker)
-Ambient Band of Brothers theme in low volume playing for dramatic WW2 feel.
-In certian situations battle music will play.
-More ideas to come!!!

-Terrain 99.9%
-Realistic beachs
-Accurate/real town placement
-Hedgerows
-Bluffs/cliffs
-Bridges
-Rivers
-The works! Looks exactly like normandy

-Triggers 20%
-Trailer to be released soon.
-Bunker systems complete
-City capture system complete
-Spawns in progress


Specifications


-Players
-2 Computer controled AI
-6 Human players
-Allied - 101st+82nd AirBorne(all one player), 4th Infantry Div., 1st Infantry div.
-Axis - Infantry, Tanks, SS/Air(don't know if we may have a few plaes or not)

-Map tileset
-Jungle

-Map size
-256x256


Storyline / Introduction

-Allies:  You will have specific missions in game based upon what player you are.  Airborne will have mostly missions that have them taking bridges and destroying Artillary pieces to help the allies off the beach.  Utah beach will have the assistance of nearby Airborne to help get off the beach and take towns.  Omaha beach is a different story....  Its large, long, and alone.
-Axis:  Your primary mission is to, of course, defend the beach head, crush the foolish Airborne, wait for the Panzer divisions to arrive and basically hold out until timer expires.


Features

-Hedgerow fighting
-Historical conflicts
-Realistic terrian
-Believe-able battles
-Wav.s
-etc...

-Player Interface
-Players will have an inventory in order to buy special units, or more regular units.(ex, engineers for Omaha beach)
-Player's units will spawn every so often with computer AI to help.
-Optional artillary/naval bombardment strikes available
-Pretty straight forward

-What's new in your map that others have not done before?
-One word: Hedgerows


Screenshots / Demo


The Longest Day Trailer - Click here

user posted image

New Screen shots!!!

Cick here for new screen shots!!!


Made with Production Template (keep this link to help propagate this template or you get smitten!)
Report, edit, etc...Posted by Zombie on 2006-01-18 at 08:34:45
Looks alright but every map i see you start you hardly finish wink.gif. But gl. Oh and also the beaches are all put together not spreaded apart like that.
Report, edit, etc...Posted by TheDaddy0420 on 2006-01-18 at 09:18:42
QUOTE(Zombie @ Jan 18 2006, 05:34 AM)
Looks alright but every map i see you start you hardly finish wink.gif. But gl. Oh and also the beaches are all put together not spreaded apart like that.
[right][snapback]409631[/snapback][/right]


The Beaches are put together? mmm please explain becuase I used a land map to create the terrian...

Also, my two oldest maps: Black Hawk Down and Helms Deep(Which was about to be released and was completely finished) were destroyed due to a virus that farked up my comp.

Then my other maps, the resident evil and utah beach maps. Resident evil I was going to cancel anyway, lag issues and map size was unfixable. Utah Beach, I started a forum topic of this map wayyy to fast. I had no plan for it and it sort of died...

This map is different, all my ideas are organized and the terrian is already complete!
Report, edit, etc...Posted by Zombie on 2006-01-18 at 15:16:15
well nvm about the spreaded part but i would like to point out that the beaches werent so close and they where all bigger wink.gif.
Report, edit, etc...Posted by Stalingrad on 2006-01-18 at 15:19:52
The beaches were not all together, they were separated. Each by aleast 10 miles.
Report, edit, etc...Posted by AgenT_Nick on 2006-01-18 at 16:06:54
is there like a weapon system or? just u sending units attack to a area... but anyways sounds fun! i should give it a try when u done happy.gif
Report, edit, etc...Posted by Lyon on 2006-01-18 at 16:11:20
Only one Screenshot but i like the terrain on there gl on it biggrin.gif
Report, edit, etc...Posted by HorroR on 2006-01-18 at 17:06:31
Good luck with this. So are we playing as the same units as our allied computer, or are we hero units?
Report, edit, etc...Posted by Raindodger on 2006-01-18 at 17:26:04
QUOTE
is there like a weapon system or? just u sending units attack to a area... but anyways sounds fun! i should give it a try when u done


If you've ever played Day of Day's, it's sorta like that. Not exactly sending units to attack an area, it's a lot more strategic then that.

QUOTE
good luck with this. So are we playing as the same units as our allied computer, or are we hero units?


Same units as computer.
Report, edit, etc...Posted by TheDaddy0420 on 2006-01-18 at 18:01:29
QUOTE(Zombie @ Jan 18 2006, 12:16 PM)
well nvm about the spreaded part but i would like to point out that the beaches werent so close and they where all bigger wink.gif.
[right][snapback]409736[/snapback][/right]



QUOTE(StalingradK @ Jan 18 2006, 12:19 PM)
The beaches were not all together, they were separated. Each by aleast 10 miles.
[right][snapback]409739[/snapback][/right]


Yes I know, but you have to remember that SC has limitations on map size lol. This is only about half the size of normandy lol. I noticed this and tried (with terrian) to make the beaches and areas seam alot more isolated then they actually are.
Report, edit, etc...Posted by Septhiroth on 2006-01-18 at 18:11:04
Awwwwww? Your not including Juno, Gold, and Sword? thats no fun sad.gif. No one ever include those beaches, just beacuse they were that BIG or impotant. O wells
anyways how are you going to setup the Beaches? are they gonna be like Day of Days or is their going to be a unique system, that will be new to any World War II map and will be Beaches be intense and exiciting? Unlike the Majority of World War II maps i've seen or will you need to plan strategically to get through the beaches?
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-01-18 at 18:29:11
Looks nice. Nice job with the terrain... sucks that Starcraft has limitations! And no one cares about Sword, Gold or Juno! THEIR NOT IMPORTANT! Omaha Beach is FAMOUS!!!! Also... are you gonna have the Brothers in Arms commands? Like hold position, attack, fire at will and stuff or do YOU command a squad? GJ! More screen shots!!!
Report, edit, etc...Posted by TheDaddy0420 on 2006-01-18 at 18:36:30
QUOTE(Septhiroth @ Jan 18 2006, 03:11 PM)
Awwwwww? Your not including Juno, Gold, and Sword? thats no fun sad.gif. No one ever include those beaches, just beacuse they were that BIG or impotant. O wells
anyways how are you going to setup the Beaches? are they gonna be like Day of Days or is their going to be a unique system, that will be new to any World War II map and will be Beaches be intense and exiciting? Unlike the Majority of World War II maps i've seen or will you need to plan strategically to get through the beaches?
[right][snapback]409901[/snapback][/right]


Juno, Sword, and Gold are going to be in the sequal to this map. Its a two part series tongue.gif

And I put in Brothers in Arms becuase A) The 82nd Airborne is in this map and B) I like the sound to it!

and no its going to be more like stratagy unit spawns.
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-01-18 at 18:42:28
SO you're saying like if you move "here" Krauts attack you from behind? It would be cool if the Germans could flank you from behind! Like have them sneak around and attack us from behind! Like you could have manholes that lead to a bunker tunnel so Germans could flank us... but you don't have to do it Im just giving my opinion! biggrin.gif
Report, edit, etc...Posted by TheDaddy0420 on 2006-01-18 at 18:48:51
Its more like: You take Carentan

Then suddenly German AI counter attacks!!!! Ahh take cover!! (battle wav. plays)
Report, edit, etc...Posted by Septhiroth on 2006-01-18 at 18:51:59
QUOTE(TheDaddy04_20 @ Jan 18 2006, 05:36 PM)
Juno, Sword, and Gold are going to be in the sequal to this map.  Its a two part series tongue.gif

And I put in Brothers in Arms becuase A) The 82nd Airborne is in this map and B) I like the sound to it!

and no its going to be more like stratagy unit spawns.
[right][snapback]409940[/snapback][/right]


YAY I'm happy now!!!!! Finally we can have the British and the Canadain perspective on the Normandy Invasion Yay!
Report, edit, etc...Posted by Dark_lunatic_K on 2006-01-18 at 19:11:53
Wouldn't be so sure until the map is acctually done...
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-01-18 at 19:12:29
YAY! Im Canadian so Ill play my kin! Mwhahahaaaa! You should have it so its American infantry and the CAF and BAF since Canada only used their Air Force and not many troops... Also... can you kill HITLER? biggrin.gif
Report, edit, etc...Posted by Capt_Stiles on 2006-01-19 at 00:42:59
QUOTE(TheDaddy04_20 @ Jan 18 2006, 05:48 PM)
Its more like:  You take Carentan

Then suddenly German AI counter attacks!!!! Ahh take cover!! (battle wav. plays)
[right][snapback]409970[/snapback][/right]



Hmmm....sounds EXACTLY like Day of Days.....
Report, edit, etc...Posted by TheDaddy0420 on 2006-01-19 at 01:22:37
What do you want me to do? Change the whole terrian so it doesn't look like normandy at all? Im sorry that I have to have the same city names cause mm I dunno its historical accuracy?
Report, edit, etc...Posted by Zombie on 2006-01-19 at 09:46:31
QUOTE(Pyro_Maniak14 @ Jan 18 2006, 05:12 PM)
YAY! Im Canadian so Ill play my kin! Mwhahahaaaa! You should have it so its American infantry and the CAF and BAF since Canada only used their Air Force and not many troops... Also... can you kill HITLER? biggrin.gif
[right][snapback]410028[/snapback][/right]

you cant kill hitler he dies by killing himself! *Zombie smacks pyro
Report, edit, etc...Posted by HorroR on 2006-01-19 at 17:32:11
So, if we're the same unit as the computer, are we going to have upgrades? Or are the infantry going to have good health or armor?
Report, edit, etc...Posted by TheDaddy0420 on 2006-01-19 at 17:51:42
No upgrading, this map is oging to be as realistic as possible. There won't be too much AI interference, it will mostly be humans vrs humans
Report, edit, etc...Posted by HorroR on 2006-01-19 at 17:54:39
It would seem realistic to me, since the soldiers would probably have better weapons and at least some form of protection.
Report, edit, etc...Posted by Septhiroth on 2006-01-22 at 21:08:08
But How realistic are you Talking about? It's extremely difficult to create realism from the Real World War II to Starcraft. Because in real Wars it doesn't take entirely long for a Soldier to die, unless of course he hides and take cover. Also in Realistic World War II as soon as the Boats unloaded the troops on the beaches they would immeaditly engage combat against the enemy ( Such as being damaged by the German MG's) Soldiers would have to be constantly moving in the beaches to make it even more realistic and Soldiers would also have to be all over the place, setting up Megalores, Shooting Germans Soldiers, Taking Cover and such, instead of focusing all of their attacks on one build , like Day of Days.
Next Page (1)