Title
Countdown defense 1339 (thats 2 more then if it was 1337^^)
Progress
[progress]60[/progress]
-Ideas•[progress]100[/progress]
Ya leik its all planned out
-Terrain•[progress]90[/progress]
Seksi square tiles to allow for best haxing
-Unit placement•[progress]100[/progress]
MhMM
-Triggers•[progress]30[/progress]
This is teh hard part ><
Specifications
-Players•4X people
-Map tileset•Teh snow
-Map size•Decent size, its pretty sweet
Storyline / Introduction
So, there are 4 players, and at first they are leik 'wowzor i dont get it, how are all 4 of us suppose to defend if we this far apart?" and then it dawns on them, and they are leik 'omg its a competition between teh 4 of us to have the high score at the end of teh countdown by using our hax skills to kill teh right enemies.
Features
-Player InterfaceSo, u get teh invisible bunkers and shoot enemies, but its more complicated, there are 4 random enemy generation processes that will keep u on ur toes.
-What's new in your map that others have not done before?•Leik 3 teams of enemies, but u will use skill to decide what enemy to attack and which not to, and whoever is best will obtain godlies of hi-score.
Details
So there R different kinds of enemies to kill and each one has an assigned point value, however there are some special ones that will do hip hop and poppin fresh things like deduct opponents scores, or make ur dudes all stop for a short time and leaving u saying 'FTWX!?"
-Characters•Teh SCV's
Reason•U might be wondering y u want the highest score? well, one of teh scvs called u fat, and u wanna prove him wrong (bwahahah)
Made with Production Template (keep this link to help propagate this template or you get smitten!)K so ya, as i said im semi motivated, and will prolly finish this, but im not sure if i want to yet... plx leave a reveiw, suggestions, or comments (require motivation cuz im teh lazy)