ACTIONS
Bring(currentplayer,atleast,1,anyunit,LOCATION);
switch(switch 1,clear);
CONDITIONS
setswitch(switch 1,set);
ACTIONS
switch(switch 1,set);
CONDITIONS
PauseGame();
centerview(LOCATION);
DisplayTest("la la la la",4);
wait(10000);
setobjectives("la la la la");
UnpauseGame();
Game will center view, display text and set objectives, but it will NOT pause. Please help me. Why wont the game pause?
~Nick
I've never really done anything with pause game triggers, I've absolutely no clue what they really need to do, but I think it only pauses the COUNTDOWN TIMER; if theres no countdowntimer, nothing happens. Again, I'm not sure because I've never used/tested this trigger, just like " Load Scenario " So, maybe test it with a countdown timer and see if it pauses it or something.
There are some trigger actions that only work on single player. Load scenario and Pause are some of them. If you are in control of a single unit, like in an RPG, and you want it paused, you could always halt the unit.
Oh, well I was partly right, and hey Fwop, hurry up and finish your Central RPG, I saw the demo when i was in clan VM and it was a pretty neat battle system. Killing drones is so much fun!!!

Heh, ok. I am going to post the topic back up some time in the near future. Maybe around the weekend, when I get back to working on it.