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Staredit Network -> UMS Assistance -> [SOLVED] Pause Game
Report, edit, etc...Posted by cop29 on 2006-01-18 at 21:12:03
ACTIONS
Bring(currentplayer,atleast,1,anyunit,LOCATION);
switch(switch 1,clear);
CONDITIONS
setswitch(switch 1,set);

ACTIONS
switch(switch 1,set);
CONDITIONS
PauseGame();
centerview(LOCATION);
DisplayTest("la la la la",4);
wait(10000);
setobjectives("la la la la");
UnpauseGame();




Game will center view, display text and set objectives, but it will NOT pause. Please help me. Why wont the game pause?
~Nick




Report, edit, etc...Posted by n0b0dy- on 2006-01-18 at 21:31:42
I've never really done anything with pause game triggers, I've absolutely no clue what they really need to do, but I think it only pauses the COUNTDOWN TIMER; if theres no countdowntimer, nothing happens. Again, I'm not sure because I've never used/tested this trigger, just like " Load Scenario " So, maybe test it with a countdown timer and see if it pauses it or something.
Report, edit, etc...Posted by Fwop_ on 2006-01-18 at 21:40:44
There are some trigger actions that only work on single player. Load scenario and Pause are some of them. If you are in control of a single unit, like in an RPG, and you want it paused, you could always halt the unit.
Report, edit, etc...Posted by n0b0dy- on 2006-01-18 at 21:51:48
Oh, well I was partly right, and hey Fwop, hurry up and finish your Central RPG, I saw the demo when i was in clan VM and it was a pretty neat battle system. Killing drones is so much fun!!! smile.gif
Report, edit, etc...Posted by Fwop_ on 2006-01-18 at 21:54:00
Heh, ok. I am going to post the topic back up some time in the near future. Maybe around the weekend, when I get back to working on it.
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